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Open Source Filmmaker osfm
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Open Source Filmmaker osfm
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GinnyN 1 Dec, 2012 @ 7:31am
How to make a new Mod?
Hi, I'm new here. I'm trying to learn animation by using the Source Filmmaker and seeing a lot of tutorials, and I'll try to start to cooperate here as well. Thanks for read. Now the actual question.

Maybe this will be overkill, but, I want to keep the models I download separated by author, so I remember who did it, but I don't know how to do it. I was thinking in just create a new folder in the folder estructure, but that doesn't work :(. I'm guessing I can create new mods, but I don't know how. Any ideas?
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TheRealWarrior 1 Dec, 2012 @ 7:56am 
u have to add the folder name into the usermod\gameinfo.txt file...
go and open that file
then scroll down until u find something like this:
SearchPaths { Game |gameinfo_path|. Game tf Game tf_movies Game left4dead2_movies }
now add
Game name_of_the_folder
at the end

are this custom TF2 skin?
cause this "SearchPaths" we are modifying tells in which order SFM is going to load the folders... so if u want to load a custom model, let's say a different revolver for the spy, u have to put it BEFORE "tf" and "tf_movies". If it's just another game like Alien Swarm then u should add it in a chronological order...
hope i explained myself well
OleJ 1 Dec, 2012 @ 7:58am 
Why doesn't new folders work? It does for me.
Also, you could just make a text document with a list of mod creators and their models so you can just look it up if you forgot who made it? Then you will also have the advantage of having a link to said creator's page too, if you want to put it in the credits of the video or the video description.
As for making new mods, get a modelling program and watch some tutorials. There are plenty of free ones out there. I've heard about Blender, you could check that one out?
GinnyN 1 Dec, 2012 @ 8:03am 
Thanks a lot for the answers :D. I was just trying to keep everything organizated for the beginning in a good folder structure, for the maybe day I'll be able to do a good short with my characters. But, for now, I have to practice a lot.
Thanks again.
JoeyZio 1 Dec, 2012 @ 10:37am 
Originally posted by OleJ:
Why doesn't new folders work? It does for me.
Also, you could just make a text document with a list of mod creators and their models so you can just look it up if you forgot who made it? Then you will also have the advantage of having a link to said creator's page too, if you want to put it in the credits of the video or the video description.
As for making new mods, get a modelling program and watch some tutorials. There are plenty of free ones out there. I've heard about Blender, you could check that one out?

You can't put a model in a folder different from the original (Aside from game/mod folders) because it will cause bugs. Same goes for textures, as it won't be able to find them.

By mods he meant the different folders that SFM reads from. Usermod, for example.


Originally posted by GinnyN:
Thanks a lot for the answers :D. I was just trying to keep everything organizated for the beginning in a good folder structure, for the maybe day I'll be able to do a good short with my characters. But, for now, I have to practice a lot.
Thanks again.

Feel free to post your work here for constructive criticism or just to show it off. There's also plenty of people here willing to help with whatever problems you may have. Good luck with your videos!
Yurtex 5 Dec, 2012 @ 3:16am 
Originally posted by OleJ:
Why doesn't new folders work? It does for me.
Also, you could just make a text document with a list of mod creators and their models so you can just look it up if you forgot who made it? Then you will also have the advantage of having a link to said creator's page too, if you want to put it in the credits of the video or the video description.
As for making new mods, get a modelling program and watch some tutorials. There are plenty of free ones out there. I've heard about Blender, you could check that one out?

Problem that file structure is written when model is compiled, so if you move them inside game folder you'll probably get errors like missing textures. For textures you have to rewrite single .vmt witch a lot and will make you cry. Sadly there no kind of standards on how to structure or call your custom content, so people do such as they think it should be done.
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Date Posted: 1 Dec, 2012 @ 7:31am
Posts: 5