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go and open that file
then scroll down until u find something like this:
are this custom TF2 skin?
cause this "SearchPaths" we are modifying tells in which order SFM is going to load the folders... so if u want to load a custom model, let's say a different revolver for the spy, u have to put it BEFORE "tf" and "tf_movies". If it's just another game like Alien Swarm then u should add it in a chronological order...
hope i explained myself well
Also, you could just make a text document with a list of mod creators and their models so you can just look it up if you forgot who made it? Then you will also have the advantage of having a link to said creator's page too, if you want to put it in the credits of the video or the video description.
As for making new mods, get a modelling program and watch some tutorials. There are plenty of free ones out there. I've heard about Blender, you could check that one out?
Thanks again.
You can't put a model in a folder different from the original (Aside from game/mod folders) because it will cause bugs. Same goes for textures, as it won't be able to find them.
By mods he meant the different folders that SFM reads from. Usermod, for example.
Feel free to post your work here for constructive criticism or just to show it off. There's also plenty of people here willing to help with whatever problems you may have. Good luck with your videos!
Problem that file structure is written when model is compiled, so if you move them inside game folder you'll probably get errors like missing textures. For textures you have to rewrite single .vmt witch a lot and will make you cry. Sadly there no kind of standards on how to structure or call your custom content, so people do such as they think it should be done.