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Open Source Filmmaker osfm
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Open Source Filmmaker osfm
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Non TF2 non VALVe model+texture imports
I want to import the models from Warhammer 40,000:Space Marine,which is a non VALVe made game,I searched the files but I feel like I'm missing something as nothing had brought me to any good leads.If I could get some advice on how to import the models and textures into SFM I would be very grateful.Thank you.
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Showing 1-6 of 6 comments
Something I forgot to mention was that I'd like to import perticle effects too.
ASZ20 18 Jul, 2013 @ 1:41pm 
Forget the particles, just to get the models you would have to decompile them and convert them to a Source friendly format. There are plenty of resources to do it, but particles aren't possible.
Originally posted by ASZ20:
Forget the particles, just to get the models you would have to decompile them and convert them to a Source friendly format. There are plenty of resources to do it, but particles aren't possible.
Ok thanks,do you know any trustworthy ones that I should get?
Oleander 19 Jul, 2013 @ 12:01am 
These are reskins of TF2 characters that are material replacements. If you make copies of the TF2 models and put them in usermod or some other game directory and then put these materials with them that's the easiest way to do it. Otherwise you will likely have to go through Blender or Maya and then export them as a Source Model, which means you'll likely have to rig them.

Otherwise you need a decompiler that works with Rift Engine models.
Originally posted by Oleander:
These are reskins of TF2 characters that are material replacements. If you make copies of the TF2 models and put them in usermod or some other game directory and then put these materials with them that's the easiest way to do it. Otherwise you will likely have to go through Blender or Maya and then export them as a Source Model, which means you'll likely have to rig them.

Otherwise you need a decompiler that works with Rift Engine models.
Thanks,what programs would I need to reskin the TF2 models?(I have GCFScape but I can't open vpk files for some reason,it says that they're loaded and I get a root folder which I can do nothing to).
Oleander 19 Jul, 2013 @ 12:43pm 
If you're just wanting to paint on a skin, you can use Gimp or Photoshop. If you actually want to put a model onto the player rig, you'll need either Maya or Blender. GCFscape can open vpk files, you just need to go into the options and select it as a filetype for it to open.
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Showing 1-6 of 6 comments
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Date Posted: 18 Jul, 2013 @ 12:27pm
Posts: 6