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Open Source Filmmaker osfm
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Open Source Filmmaker osfm
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Gazzitas 4 Oct, 2012 @ 8:37pm
How do YOU do YOUR animations!?
Hi my name's Mister Madnessityer and I've been wondering.
How do you folks of OSFM do your animations?

I've been looking at Zack's videos and what I know is that his animations are great; however what I don't know is how he creates the animations for his videos (especially for his characters) and I am very curious to how he does it.

The answers are either, he uses a program such as 3dsmax, Blender or Motionbuilder etc and imports the animations into Source Filmmaker, or he just simply goes into Source Filmmaker and animates everything using the graph editor. That's something I want to know.

And of course I am interested in how people other than Zack do their animations for their Source Filmmaker videos; so I will much appreciate it if you simply put down your techniques and methods for animation in your videos in the comments.

My main method of character animation is to use custom 3dsmax rigs and animate a draft animation without any facial or finger animation, then I do everything else with the graph and motion editors.

Thanks.
Last edited by Gazzitas; 5 Oct, 2012 @ 3:55am
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Showing 1-7 of 7 comments
TheRealWarrior 4 Oct, 2012 @ 11:36pm 
As SFM has an incorporated animation tool I don't use any external software (except for the sounds)...I think that making the animation in 3Dsmax and import it into SFM is just a loss of time... Anyway I mainly animate stuff with the motion editor tool.
Walker 5 Oct, 2012 @ 3:16am 
The animation tools in SFM, while not as great as Maya, are more than efficient to build convincing character animations. If you've animated in a program such as 3ds or Maya then the same process for creating an animation can be applied in Source Filmmaker. Personally, I animate straight ahead, as it feels much more organic than creating a framework for the movement (pose to pose). Though having said that, the videos I've created in SFM so far mainly use Pose To Pose, due to me trying to get my bearings back for animating.
Last edited by Walker; 5 Oct, 2012 @ 3:19am
Soda Pop Bot 6 Oct, 2012 @ 11:03am 
So far, the only thing I use for animations is the Graph Editor.
I find it the most convinient to work it.
Last edited by Soda Pop Bot; 6 Oct, 2012 @ 11:04am
Doctor Emmett Brown 14 Oct, 2012 @ 12:57pm 
Generally I animate in 3ds Max and compile that, then import it as a sequence in SFM. Animating within SFM just feels clunky to me, mostly because my computer can't handle it's viewports at more than 15fps.
ASZ20 14 Oct, 2012 @ 1:27pm 
Originally posted by Doctor Emmett Brown:
Generally I animate in 3ds Max and compile that, then import it as a sequence in SFM. Animating within SFM just feels clunky to me, mostly because my computer can't handle it's viewports at more than 15fps.
Disable AO and lighting, that improves the fps a bit.
BRIMStone 14 Oct, 2012 @ 4:56pm 
i personally use the graph editor, i use "pose to pose" animation, although its kinda my own version of it, i sort of place a few frames and then put a ton of them every little bit, then i scroll through it and move every little green dot (frame) untill i like it!

check out my latest SFM short!

http://www.youtube.com/watch?v=tQAOPhIgi9Q&feature=plcp
JoeyZio 15 Oct, 2012 @ 4:14am 
Zach uses just SFM, not 3DS or Motion Builder. He has a few recorded livestreams on his channel of him working, you may want to watch a little bit of those to see his techniques.
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Date Posted: 4 Oct, 2012 @ 8:37pm
Posts: 7