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Open Source Filmmaker osfm
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All Discussions > Mapping > Topic Details
OriginalDan 20 Jan, 2014 @ 10:19am
dod_strand lighting problem.
I followed Jimer Lins guide on using custom maps in SFM all went well except for one thing: the bunkers which i believe are custom for the map don't have any lighting everything else in the map seems to be working just fine.
here's how it looks in sfm: http://i.imgur.com/mGCoXAU.jpg
here's how it's suppose to look: http://i.imgur.com/UalzrEc.jpg
oh and I'm not sure why there's a set of lines like that in the sky anyone know what it is or how to get rid of it? :|
any help is greatly appreciated!
Last edited by OriginalDan; 20 Jan, 2014 @ 10:40am
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Showing 1-7 of 7 comments
Yurtex 21 Jan, 2014 @ 8:07am 
Type in console:
Buildcubemaps

Should fix the problem. If not it maybe coused by "leaks".

Tutorial on lighting:
http://www.youtube.com/watch?v=hILEwPBqggg
OriginalDan 21 Jan, 2014 @ 9:17am 
Originally posted by Yurtex:
Type in console:
Buildcubemaps

Should fix the problem. If not it maybe coused by "leaks".
I tried buildcubemaps in the console but everything just ends up blank all i can see in the camera is white, i tried reloading the map and same thing.

Originally posted by Yurtex:
Tutorial on lighting:
http://www.youtube.com/watch?v=hILEwPBqggg
I'll start looking at that video thanks.

EDIT: i tried buildcubemaps in the game window and yeah it was all white again but i turned on noclip and found i spawned inside something but the bunkers are still as they apper in the original image.
Last edited by OriginalDan; 21 Jan, 2014 @ 9:31am
Yurtex 21 Jan, 2014 @ 9:36am 
can you upload your .vmf ?
OriginalDan 21 Jan, 2014 @ 9:47am 
Originally posted by Yurtex:
can you upload your .vmf ?
here ya go: https://www.dropbox.com/s/rvndrac9sigjngr/dod_strand_d.vmf
Yurtex 21 Jan, 2014 @ 12:36pm 
Did you used sfm's hammer to compile?
OriginalDan 21 Jan, 2014 @ 12:56pm 
Yeah, but ill give it another shot when i wake up later today and let ya know.
OriginalDan 22 Jan, 2014 @ 6:43am 
Well i used BSPSource to decomplile the map this time instead of Vmex and after loading it in SFM again the bunkers seemed ok but the rest of the maps textures didn't load so i used GCFScape to extract the materials folder and i copied that to SFMs dod folder.
That got the textures back but some items where missing one bunker looks fine the other has parts of it missing... http://i.imgur.com/GR1b7f8.jpg

I think i should give up on this map and move to another one.
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