Login Store
Home Discovery Queue Wishlist Points Shop News Stats
Community
Home Discussions Workshop Market Broadcasts
About Support
Change language
Get the Steam Mobile App
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Privacy Policy  |  Legal  |  Steam Subscriber Agreement  |  Refunds
STEAM
Link to the Steam Homepage
STORE
Home Discovery Queue Wishlist Points Shop News Stats
COMMUNITY
Home Discussions Workshop Market Broadcasts
About SUPPORT
Install Steam
login  |  language
简体中文 (Simplified Chinese) 繁體中文 (Traditional Chinese) 日本語 (Japanese) 한국어 (Korean) ไทย (Thai) Български (Bulgarian) Čeština (Czech) Dansk (Danish) Deutsch (German) Español - España (Spanish - Spain) Español - Latinoamérica (Spanish - Latin America) Ελληνικά (Greek) Français (French) Italiano (Italian) Bahasa Indonesia (Indonesian) Magyar (Hungarian) Nederlands (Dutch) Norsk (Norwegian) Polski (Polish) Português (Portuguese - Portugal) Português - Brasil (Portuguese - Brazil) Română (Romanian) Русский (Russian) Suomi (Finnish) Svenska (Swedish) Türkçe (Turkish) Tiếng Việt (Vietnamese) Українська (Ukrainian) Report a translation problem
STEAM GROUP
Open Source Filmmaker osfm
Join Group
STEAM GROUP
Open Source Filmmaker osfm
11,217
MEMBERS
339
IN-GAME
2,600
ONLINE
Founded
15 August, 2012
Overview Announcements Discussions Events Members Comments
By: FlyToRainbowRay
Showing 1-3 of 3 entries
In forum "Open Source Filmmaker General Discussion"
3
Need input on a scene from an upcoming SFM
When he lands his body is a little to stiff. Maybe try having his pelvis go down more. Also right after he lands, he jerks back which looks off. The bat swinging looks great!
10
Motion Capture?
I just recently bought a couple of used kinects and tried the ipisoft trail. Overall it works fairly well. My room is not that big, so I can't move around a lot which is the biggest problem. But it does a pretty good job a tracking your motions. The captured motion does get buggered up often in the arms, though, but it can usually be fixed in ipisoft studio.
1
Regarding Credit to other Intellectual Property SAXXY 2013
I'm also wondering about using the gravel_pit night map from sfmbox.com in my saxxy video. Is OK, or do I need permission?
Showing 1-3 of 3 entries

Discussions Rules and Guidelines
Close

Report this post

REASON
Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts.
Valve Logo © Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Some geospatial data on this website is provided by geonames.org.
Privacy Policy   |  Legal  |  Steam Subscriber Agreement  |  Cookies
View mobile website