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Open Source Filmmaker osfm
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Open Source Filmmaker osfm
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15 August, 2012
Showing 31-34 of 34 entries
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Question: How do you get your project out there?
Originally posted by ♦Slypear 4 SFM Hire:
Back on the serious sides of things, to answer your questions:

1. Viewership is based on the demographic you're trying to reach. There's a reason why so many poorly-made Five Nights at Freddy's SFMs have millions of views despite being completely shite:

It has a large, young following.

Jumping on bandwagon is a completely viable option, but not the best. You may attract a fanbase so toxic, unforgiving, and immature to the point of no return.

2. Collaborations with other SFMers will surely boost your viewership, especially if they're well known. Videos by bigger names will bring in more views (EOTL, anyone? That was endorsed by Valve itself.)

3. The quality plays a significant role in maintaining popularity afterwards, as it will keep viewers coming back. I mean more than the animation quality, of course. Original ideas that test out new things will most likely attract more peeps.

After all, bandwagon can only work for so long, right?

4. Endorsements may as well fall under collaborations, but by making videos of audio clips originally made by famous youtubers is a great way to get noticed. Modestcube made a video not too long ago for ImmortalHD, to which he uploaded on the channel and received hundreds of thousands of views.

TL;DR - Work with youtubers.

5. Get your work out there. Spread links to your friends, and have them share it with their friends. Etc, etc.

Hope I could help in some way. Good luck c:

I'm keeping this in mind. Thank you for the comment.
Showing 31-34 of 34 entries