STEAM GROUP
Open Source Filmmaker osfm
STEAM GROUP
Open Source Filmmaker osfm
473
IN-GAME
3,296
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Founded
15 August, 2012
Showing 1-7 of 7 entries
3
Anyone try Xbox One Kinect for MoCap?
15
do you consider mocap as animating
Originally posted by DFSPandevy:
Originally posted by BenevolentHellion:

what about using mocap to aid the animation process? not totally relying on it, just using it to get those pain in the ass complicated walk sets and movement done.

I would agree that the over reliance of motion capture is lazy and come out with a slightly odd look about it *cough*Beowulf*cough*

The only thing I am using mocap for in my current projects is to get the absolute raw data to work with, it only takes a hour to capture a good few scenes which would take much much longer to keyframe.
i understand where your coming from but i'd rather have it look good than have it really jerkyand jitttery. i'm not saying that mocap dosent look good, cause with some fine tunning it looks great! but what i'm tryng to say is that if i wanted something to look good i'd do key framing (and when i say good i mean like really really good looking). but i agree with you when you say that you would use it for the complicated walking and running animations. but if i where to use the mocap on anything all the time it would have to be al of valves game models besides tf2, mainly because if i have realistic looking models, than i would want realsitic movements that could easily be done in mocap. but if i wanted to animate a cartoony looking character like the models in tf2, i'd do key framing mainly for it to look more cartoony.so if you wan't to use mocap, thats fine! i just don't think you should use it all the time.and by the way i got a little off topic, yes you could use you could use it to aid you in the process of animating a character but mainly every time i see people doing this, it looks all wrong, like they would select the wrong bones to do it with. like they would key fame evrything else in a walking animation but the arms, when people make the decision to do that it just looks flat out odd.


Agreed, though keep in mind that most sfm animators are new to 3D animating in general (like myself) I think once people the people who are passionate about animating get more skilled we will see better and better integration between key framing and mocapping. On that note sfm Is not the best program to use mocapped details with yet there are still a lot of bugs to work out with it. It will be interesting to see what animations we see come out at we all grow
3
making particles slow motion
Showing 1-7 of 7 entries