STEAM GROUP
Open Source Filmmaker osfm
STEAM GROUP
Open Source Filmmaker osfm
348
IN-GAME
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Founded
15 August, 2012
Showing 41-50 of 57 entries
4
Left 4 Dead [Sfm] weapon minigun problem
0
About bones
0
About poly count and N-gons
2
Material overlays on surfaces.
1
RT and Footage projecting
13
Particles HELP!
Originally posted by Slypear:
Originally posted by Wisaƒ:
A much more convinient way would be to Instance the muzzle particle by opening the menu of the particles animation set and selecting "Instance particle system". This allows you to live edit that particular particle animation set. Now after instancing go to "edit particle" or something like that and the particle editor will pop up as an extra window. There you can edit basically everything that is about the particle systems propreties. There are many tabs and subtabs where the editable parameters are. For exapmle you can set the default emission time and animation loop of your muzzleflash to last really long. For more particle info and tutorials from for example Zachariah scotts youtube channel.

So there shouldn't be need to make every particle separately :)

I'm not quite sure what you mean by instancing them, and nor can I try it out on my own because I'm on a craptop, but have you tried this before with success? And with what particles?


Well. At least I haven't encountered any problems when doing it. It's just basically "saving" the one particular particle effect to the .dmx so you can always edit the particle whenever you want. Note that this doesn't mean that once you have edited for example "explosion_fluid_smoke" particle through the instancing the source particle file will be altered in any way. If you want to edit a default source particle in it's source file, you must go to the bigger mode of SFM particle editor and edit the particle there. With this you can apply fixed changes on particles.

I have created custom particle effects from scratch with the editor. And with the instanced particle editor I can edit the particle propreties to suit my project. So instancing and live editing particles may get really convinient when you need particles to customly match your needs.

I'm fairly new with particle editing although I know something about it. But At least it shouldn't cause any problems. At least I haven't encountered any technical problems when using particle editor.

But I'd recommend to be careful if you're not completely sure. You know. Just in case.

Here is one example tutorial.

https://www.youtube.com/watch?v=ShpZT8mZ1VU

But there are plenty of them on yt.

And here is one of my videos that I have made custom particles for:

https://www.youtube.com/watch?v=0WUtKW2Vt-c

Note that the moving foliages are particles.
1
Espionage Short film looking for maps + ideas. TF2
1
Help using different textures on models
Showing 41-50 of 57 entries