STEAM GROUP
Rust Workshop Community Rust WC
STEAM GROUP
Rust Workshop Community Rust WC
58
IN-GAME
837
ONLINE
Founded
1 August, 2015
Language
English
Workshop Features and bugs.
Here you can write ideas, features, requests and bugs you have found in the new ingame workshop.
Last edited by AbracaDaniel; 14 Nov, 2016 @ 2:28am
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Showing 1-4 of 4 comments
AbracaDaniel 1 Nov, 2016 @ 8:36am 
I would love to be able to have several pieces of clothing on my model at the same time, this would be nice for sets of armor or clothing that works together.
🔥MDemon 1 Nov, 2016 @ 11:20am 
Originally posted by Λbracadaniel:
I would love to be able to have several pieces of clothing on my model at the same time, this would be nice for sets of armor or clothing that works together.
I totally agree, it'd be really useful
Satire 14 Nov, 2016 @ 2:27am 
First-person POV. When rating or creating hand-held skins, isn't it important to see how it would look in the hands of a player? A button in the menu that toggles POV would be perfect.
Satire 9 Dec, 2016 @ 7:46pm 
The in-game workshop is an alpha feature for a game in alpha, so it isn't exactly perfect. No problem, but here are a few ideas to help improve it:
  • Some way to toggle HUD and any in-game overlay. This should make workshop screenshots higher quality for the viewers (less distracting clutter on screen) and help people with their presentations! I feel as if this would be just as easy to implement as the 1st person POV button, just maybe have a hot key (as the button to reinstate would dissappear lol)? Maybe caps lock so people can easily figure out why their overlay is gone if they accidently pressed it.

  • A reload animation. I think it is important to see every angle a player would see your skin, and right now, we have no idea how reloads look. This is imperative for guns like the bolt as the player gets a good view of some textures we can't see as well. Furthermore, what if it wasn't a hot key but a slider so we can watch and pause the animation at whatever speed (just like the time slider!). This would be neat for screenshots!

  • Numeric values for the sliders in the menu. This is very important as it is just guess work when trying to duplicate past positions. RGB scales could be 0 - 255 (like photoshop), and everything else like normal scale and glossiness could be 0 - 100. This would make altering these sliders a bit more calculated and less about just eye-balling it. Easy to add too!

  • Toggle model movement (like the bobbing up and down). Have them static, standing still not moving the items they are wearing or holding. This one isn't as important as the others, but its still a feature that would be awesome if added. The inspiration for this one comes from wanting different daylight screenshots of the exact same position to make for a cool effect in the presentation, again this is not as important as the others. :)
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While I'm here, I might as well talk wbout the Rust Item Store which is recieving love lately. How about a tab for "New" items to make finding the newest additions to the game easier. I understand there is a "Featured" tab, but that only shows 12 items whereas there are almost always more than 12 new items forcing some to hide with the other 100+ items. The newest items are probably the top sellers so they should all be easily accessable by everyone. I don't know if you guys will continue adding skins weekly, but if you do, this "New" tab would help navigation and organization a lot!

Sorry for the long post, but I wanted to eleborate on every idea to make it easier for the devs to understand and hopefully implement!
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