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1 Αυγούστου 2015
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Όλες οι συζητήσεις > Γενικές συζητήσεις > Λεπτομέρειες θέματος
Normal/bump map
normal/bump is technique used for faking the lighting of bumps and dents, making a flat texture come alive and look more 3d.

There are a couple of ways to do this:

1. download the free nvdia plugin for photoshop
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

2. Use photoshops own 3d filter normal map. Only included in CC.

I have had best results with photoshops own filter.

Basically I make 2 bump maps a normal and inverted, and mix and delete them to get the stuff I want to pull inwards and outwards, lastly I combine it with the normal map in the asset folder and blend the layers for a desired result.
Τελευταία επεξεργασία από AbracaDaniel; 2 Αυγ 2015, 9:17
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Εμφάνιση 1-4 από 4 σχόλια
I just started learning about this today so i can improve the look of my work. I'll try your method and see if that helps me.
I don't know how to apply my normal maps onto my model inside Unity. Do you know how?
Τελευταία επεξεργασία από Slice; 26 Αυγ 2015, 5:45
Another useful tool for the creation of bump maps and normal maps, is the "ssbump generator 5.3"
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Εμφάνιση 1-4 από 4 σχόλια
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Όλες οι συζητήσεις > Γενικές συζητήσεις > Λεπτομέρειες θέματος