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    <link><![CDATA[https://steamcommunity.com/groups/SanityMod]]></link>
    <description><![CDATA[Events and Announcements for Sanity Mod]]></description>
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      <title>New Sanity Tips - Please Read Before Playing</title>
      <description>Human&lt;br&gt;- You can't solo kill anything, don't try, dying makes the Darkness stronger.&lt;br&gt;- If you enter a large group of humans(5+) you may become Hysterical, this effect is increased as more infected enter close proximity.&lt;br&gt;- Buy stations replace power nodes, they are located throughout the map. Look for a small computer screen on the wall and press e to open the weaponry menu, 10 TRES unlocks the buy station you can then unlock and purchase guns/generators. Weapons replace your primary or secondary, the plasma rifle replaces both.&lt;br&gt;- Place generators while looking for Scrap Piles and the Escape Vehicle.&lt;br&gt;- When repairing the Escape Vehicle drag and drop parts into compatible slots and monitor the power, proper placement will increase power output.&lt;br&gt;- When the power output is green select calibrate to win via escape.&lt;br&gt;- The power output fluctuates, if you attempt to calibrate at the wrong moment an overload will cause parts to break.&lt;br&gt;- The Darkness receives increased regeneration on the black Desecration, but Desecration dies in the light, so powering the map makes it easier to fight, and increases your PRES and TRES intake.&lt;br&gt;- Hold F to Purge, using more PRES and dealing more dmg depending on how long you charge. You will hear a tone when your Purge is off cool down.&lt;br&gt;- Use Purge sparingly, if your PRES becomes too low you become Infested.&lt;br&gt;- If you become Infested you will begin to Hallucinate.&lt;br&gt;- The Stone Form Void ability locks their movement, and forces them into a ducked position. Only light weapons will dmg them, use your Lamplight, the SSPR, or Purge.&lt;br&gt;- Artifacts spawn randomly within a time window, you will receive a waypoint the instant they spawn, unless they spawn very close. These are very important! On pickup the artifact will upgrade the dmg of your purge.&lt;br&gt;- The Lamplight applies a dmg multiplier.&lt;br&gt;- Look away/break line of sight as you pop a Flashbang to mitigate the blind.&lt;br&gt;&lt;br&gt;Darkness&lt;br&gt;- Destroy generators and ambush Humans. Kill all the power to win.&lt;br&gt;- You can see the path the Humans are traveling as cysts take dmg from light.&lt;br&gt;- Run and gun. The Darkness has high regen, especially on Desecration.&lt;br&gt;- You get resources on kill, press B to upgrade, upgrades are lost on death.&lt;br&gt;- Artifacts spawn randomly within a time window, you will receive a waypoint, unless they spawn close. These are very important!&lt;br&gt;- 1 Artifact allows transformation into an Architect, a fast moving support unit. It is not recommended if you are alone.&lt;br&gt;- 2 allows transformation into a Horror, a slow moving ranged unit with a teleport.&lt;br&gt;- Void: Press Shift to enter Stone Form, again to exit. You cannot escape while the Lamplight is on you, but you can escape during flickers in the beam. Right click to charge forward at an enemy unit and deal severe dmg.&lt;br&gt;- Architect: Can walk on walls, left click is a poison attack that spreads its dmg/nevenly to any units inside the reticule. He also emits a field around himself that increases Infestation by .3 a sec. Shift drops a Desecration creating cyst below.&lt;br&gt;- Horror: Teleport has a 3 min CD. Press C and click a cyst to teleport. An audio queue lets you know it's available. Humans nearby will hear and see you teleport.</description>
      <link><![CDATA[https://steamcommunity.com/groups/SanityMod/announcements/detail/1623811186619470034]]></link>
      <pubDate>Fri, 04 Jan 2013 19:46:37 +0000</pubDate>
      <author>Somnambulist</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SanityMod/announcements/detail/1623811186619470034</guid>
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    <item>
      <title>Short Break</title>
      <description>We'll be taking a break for a bit during finals week and the holidays, we're working on some big things including a new win scenario for the Humans (scavenge parts for a vehicle to win via escape), new abilities, possibly the final life form, tweaks/balancing, and more. Thanks for your interest, and keep watch for more updates.</description>
      <link><![CDATA[https://steamcommunity.com/groups/SanityMod/announcements/detail/1622684497371128556]]></link>
      <pubDate>Tue, 11 Dec 2012 02:29:25 +0000</pubDate>
      <author>Somnambulist</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SanityMod/announcements/detail/1622684497371128556</guid>
    </item>
    <item>
      <title>New Features Video</title>
      <description>We're showing off our new map and features ahead of our next playtest. Still need to work the kinks out of our dynamic spawning system.&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://www.youtube.com/watch?v=Lzji33yP6BE&amp;amp;feature=youtu.be&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_0&quot;&gt;http://www.youtube.com/watch?v=Lzji33yP6BE&amp;amp;feature=youtu.be&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/SanityMod/announcements/detail/1659836993675671423]]></link>
      <pubDate>Mon, 26 Nov 2012 08:10:45 +0000</pubDate>
      <author>Somnambulist</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SanityMod/announcements/detail/1659836993675671423</guid>
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    <item>
      <title>Third Video, Purge</title>
      <description>We were waiting until we got closer, or all the way, to the alpha. Couldn't help it, purge looks awesome.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://www.youtube.com/watch?v=RyO0e2PHXxQ&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_1&quot;&gt;http://www.youtube.com/watch?v=RyO0e2PHXxQ&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/SanityMod/announcements/detail/1675590733613951382]]></link>
      <pubDate>Mon, 13 Aug 2012 22:13:51 +0000</pubDate>
      <author>Somnambulist</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SanityMod/announcements/detail/1675590733613951382</guid>
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    <item>
      <title>New Video Up!</title>
      <description>We're coming up on Alpha, and we've got some mapping underway! Very exciting. We had some problems with brevity here, sorry : )&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;http://www.youtube.com/watch?v=7-Yuv_bklTY&amp;amp;list=FLjbBfZAhqqwsPbgtoIrdGXw&amp;amp;feature=mh_lolz&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_2&quot;&gt;http://www.youtube.com/watch?v=7-Yuv_bklTY&amp;amp;list=FLjbBfZAhqqwsPbgtoIrdGXw&amp;amp;feature=mh_lolz&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/SanityMod/announcements/detail/993295174817674630]]></link>
      <pubDate>Wed, 08 Aug 2012 01:36:36 +0000</pubDate>
      <author>Somnambulist</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SanityMod/announcements/detail/993295174817674630</guid>
    </item>
    <item>
      <title>Prototype Video Is Up!</title>
      <description>We've got a video showing off the darkness, desecrated ground, and other mechanics.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://www.youtube.com/watch?v=g4ZBLSCZmxo&amp;amp;feature=plcp&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_3&quot;&gt;https://www.youtube.com/watch?v=g4ZBLSCZmxo&amp;amp;feature=plcp&lt;/a&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/SanityMod/announcements/detail/993293914970864676]]></link>
      <pubDate>Wed, 25 Jul 2012 03:17:43 +0000</pubDate>
      <author>Somnambulist</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SanityMod/announcements/detail/993293914970864676</guid>
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