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[✖] - 3 in 1 Suggestions for the SW Automatic Tram.
I understand that I'm supposed to separate suggestions and not put them into one discussion, but I put these three together because they're all related to the SW Automatic Tram addon if that makes sense.

Now these ideas may seem a bit over the top but I feel like they could a tad more variety, functionality, and some new customization features within the addon.


1. Slow Down Time Console Command.

I have read the pinned instructions discussion for the Automatic Tram before making this idea. The Slow Down Time Console Command allows you to change how long it takes for the tram to come to a complete stop. For example, the default time it takes for the tram to stop is 2 seconds. This command can change that time from 2 seconds to 10 seconds for example. When set to 10 seonds, the tram will slow down slower and will take around 10 seconds to come to a complete stop.


2a. Tram variant with door at the back.
2b. Un-powered tram coach car variant with doors on each end.

This idea is split into two because it's two separate wagons. The Tram with door at the back looks similar to the normal tram, as it still retains the normal front design on one end, but this time it doesn't come with a second front design on the other end. Instead, that other end is replaced with a flat wall with a door in the middle that can be opened. This allows passengers to traverse to the back of the train and go outside. This feature only comes in handy with the second half of this idea, the un-powered tram coach car. The Un-powered tram coach car variant has no cabs on either side, with both sides replaced with flat walls with functioning doors in the middle. The cars are not automatic and cannot be powered, and must be pulled by either the default automatic tram or the back door tram variant. Putting these coach cars with the back door tram variant gives full mobility for passengers to traverse through the train without having to be stuck in one car only.


3. Pair Mode/Tool

Now please forgive me because this idea was a little tricky to put into words.

As I was coming up with suggestions 2a and 2b, this third idea came to mind. If there were to be a sign that tells a tram with back door variant to go backwards for example, it wouldn't respond to it due to it not having a rear cab, allowing it to keep moving forward. This idea solves that issue. If two back door tram variants were coupled together, this tool allows you to pair them into one locomotive so to speak. For example, a back door variant has detected a sign that is asking it to go backwards. If it doesn't have a second tram coupled to it to pair up to, it won't respond to that sign and it'll just keep going forward. However, if it does have a second back door variant coupled at the back, then the pair tool can be used to pair them into one locomotive so to speak. Now that they're paired, when they detect a sign that tells it to go the other way, it'll switch to the rear tram so that it can go backwards. This essentially turns the tram into a push pull configuration. This tool will also be able to work if there are un-powered tram coach cars coupled in the middle of train, and it can also work for the default trams as well if they're coupled together into a big train, pairing up the front and rear trams for a push pull configuration.
Last edited by SligWolf; 15 Sep, 2024 @ 10:48am
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SligWolf 15 Sep, 2024 @ 10:45am 
I understand the ideas so far but i have to decline them.

To 1.
There is no function at the moment that tell the tram to stop in a specific time.
It's just a coincidence that it stop after 2 seconds.

It works really simple:
Tram detect the sign => Engine power goes off

The tram is rolling until it stops on it's own. Ofcourse this varies with the given speed over the console command. That's also the reason why you can place the sign's where you want to get the tram stop at a specific point.

In the development we tried to add your suggested feature but it wasn't working well and needs much more programing that we thought so we kept it simple.


To 2.
The Automatic Tram is supposed to be a one-wagon-tram and i wont change that.
It seems like you wish some kind of a bendi-tram or like passenger trains with wagons where you can walk through, which is ok but as i said not a feature for the automatic tram.

And if you wonder, the automatic tram only have couplers because people asked for it for the use of a automated train that they build with it. There doesn't had couplers in the first place.


To 3.
Not gonna happen because it was related to your second idea.


My words may seem a bit rough but i ensure you that i appreciate your ideas but sometimes they just wont fit with my visions of my addons.
Last edited by SligWolf; 15 Sep, 2024 @ 10:51am
FruitBerryCrunch 15 Sep, 2024 @ 11:04am 
No harsh feelings taken. I fully understand. :steamthumbsup:

In fact I enjoy making these suggestions and it is nice to get other opinions and see what other people think. I am quite unaware of the limitations when it comes to makes these types of addons so this is mostly trail and error for me.

If they won't work, that's ok. It was worth a shot though.

I am noticing that I make these ideas very complicated don't I... 😅
So I'll definitely will take more consideration in future ideas of mine. :steamthumbsup:
SligWolf 15 Sep, 2024 @ 11:16am 
Your ideas are good to understand for me as far I can tell.
The ideas here would be possible and that was not the reason that I declined them.

They just wont fit in my opinion to this addon. If our SW Train Controller will ever be a stable version you can use the SW Tram for your suggested idea. (2a and 2b)

People asked in the past for the AMT sign to work with all SW Trains along with the SW Train Controller. So i decided to try to add the asked feature to the SW Train Controller addon.

But I can't promise anything! They are just concept where we not even started to work on.
The biggest problem in our addon development is time. We try to keep the work simple but in stable manner so things can't be too complicated or they will never be done. :steamthumbsup:
Last edited by SligWolf; 15 Sep, 2024 @ 11:17am
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