STEAM GROUP
SW Addons SW Addons
STEAM GROUP
SW Addons SW Addons
11
IN-GAME
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ONLINE
Founded
6 August, 2024
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English
Showing 71-80 of 237 entries
4
SW Couplers Break When Duplicated
11
[✔] - Separate Coupler Entities
7
When using with VRMod, my flashlight stops working after 3 minutes.
Another test with the flashlight addon.

Activated addons:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1678408548
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2866238940
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2754171256


Beside the fact that even the original addon was recreated and is also today kinda old (last update FEB 2019), your version uses also very old code.

I checked the lua code, It's old but works very simple. You can think of it that way:
The flashlight SWEP just put a GMod Lamp in your hand.
(Like from the Toolgun Lamp, but even simpler)
It also disable the standard source engine flashlight with one simple line of code.

But that aside, I played over 10 minutes with the activated addons and got no issue with the flashlight addon in combination with our SW Base.



The only issue I found in the flashlight addon is the following:
If you have your flashlight activated in your hand and you start to grab a barrel or any other prop, your flashlight will be activated twice and leave the light on even when you holster it.

This happens in normal gameplay and in VRMod.

That's likely caused by missing some checks in the code of the flashlight SWEP.
Therefore we have to consider that it maybe could happen vice versa. That the flashlight didn't activate twice but will simple be turned off forever.

Conclusion from my side:
Our SW Base addon don't conflict with the flashlight addon on my side.
Even with the fact that the flashlight have that old code in it.
11
[✔] - Separate Coupler Entities
2
[✔] - SW Bus and Bendy Bus: Longer Buses
11
[✔] - Separate Coupler Entities
Showing 71-80 of 237 entries