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Games that have their own authoring tool set like Portal 2, L4D2 and CSGO allow you to make maps and minor mods (through the use of vscripts and hammer logic) but you can't change any major code like say making a portal gun that fires four different portals.
If you are looking to make a full mod where you can change code and the like then SDK 2013[github.com] is what you are looking for. It has two branches one for multiplayer and one for singleplayer based on HL2 Deathmatch and HL2. Alien Swarm also provides full source code as well.
If you are new to the Source Engine I suggest starting out with either a small multiplayer or singleplayer map so you can learn the limits of the engine before you go and get yourself in over your head. Check out the tutorial tab on Multi-Tool for some tutorial links, I recommend TopHATTwaffle personally.
Sadly a lot of tutorials related to modding broke with Valves change from 2006/2007 branch to 2013 and the move to steampipe. So while there are good tutorials out there for starting mods they are not up to date, this is something I hope will be changed in the future.
I will definitely check out those tutorials and read up on the proper SDK 2013!
Thanks a million.
A.