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Soure Mult-Tool SourceMT
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Soure Mult-Tool SourceMT
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New To Source Modding - Where to start?
With the success of games like The Stanley Parable and Dear Esther I've been very curious about the Source Engine and what its capable of. I've messed around with Unity a bit and the graphics (lighting/shadows) and physics seem underwhelming. I'm curious though about Source.

I know that each Source game generally has its own Authoring Tools release. Do all of these tools have feature parity? I.E. Does L4D2 and Portal 2 SDKs have the same feature set? Or will I have to use Multi-Tool AND install all of the SDKs to get the most features? Or is the Multi-Tool just for combining assets like levels, props, and models from each of the games? When using Multi-Tool should I be installing the SDKs/Authoring Tools or the games as well?

Yes - I am nerding out over this on New Year's Day! LOL

Thanks and Happy New Year!

A.
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Showing 1-2 of 2 comments
Wazanator 1 Jan, 2014 @ 9:48am 
Multi-Tool for the time being is like a shorcut holder with some added features like customConfig and the VPK creator. In the future you will be able to create mods using it just like you could with the old SDK launcher.

Games that have their own authoring tool set like Portal 2, L4D2 and CSGO allow you to make maps and minor mods (through the use of vscripts and hammer logic) but you can't change any major code like say making a portal gun that fires four different portals.

If you are looking to make a full mod where you can change code and the like then SDK 2013[github.com] is what you are looking for. It has two branches one for multiplayer and one for singleplayer based on HL2 Deathmatch and HL2. Alien Swarm also provides full source code as well.

If you are new to the Source Engine I suggest starting out with either a small multiplayer or singleplayer map so you can learn the limits of the engine before you go and get yourself in over your head. Check out the tutorial tab on Multi-Tool for some tutorial links, I recommend TopHATTwaffle personally.

Sadly a lot of tutorials related to modding broke with Valves change from 2006/2007 branch to 2013 and the move to steampipe. So while there are good tutorials out there for starting mods they are not up to date, this is something I hope will be changed in the future.
Last edited by Wazanator; 1 Jan, 2014 @ 9:49am
Andre Elijah 1 Jan, 2014 @ 9:51am 
Thanks a lot Wazanator!

I will definitely check out those tutorials and read up on the proper SDK 2013!

Thanks a million.

A.
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