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Suggest adding a fourth step to the instructions to close the options afterwards. It's obvious, but people.
After this I get an appropriate list of games in the tool. However, Garry's mod does not show up. Went back to the options and configured what seemed to be needed for Garry's mod, vmf/bsp folders, but afterwards no change. The "Save" button is greyed out the whole time, even if I select / unselect fgds or games content to mount. "How to use" button also nonfuncitonal, though I assume that's intentional at the moment (only point it out in case it's not).
https://a.pomf.se/sinlur.png
Weird, are you by chance using a custom style for Windows theme? The tool doesn't change anything to do with fonts.
That's strange. They are both opening the same hammer (sdk 2013 multiplayer) so I'm not sure why it would do that for one and not the other. I'll see if I can find out anything on why it might be doing that.
It's WIP, it will eventually open up a steam guide.
No need to be sorry I'm not mad at you, I'm actually glad people are giving feedback and posting bugs :)
It's had one for awhile now but I've found users like it more when they have the option to mount other content like CSS and TF2. I could have it modify Garry's mods gameinfo.txt but that would cause issues when they go to play.
Probably SMT, I realized earlier today that most people are probably using SMT for Gmod so I started up a separate program just for Gmod. Which will hopefully mean since I can concentrate on just the one game it should mean all bugs like that get recognized and squashed instead of trying to debug for each game. First beta end of the week maybe? I'm reusing a lot of code but found a file in Steam that keeps track of install locations so that should probably fix that issue without me requiring the user to list each and every install location or the program trying to identify them on it's own.