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Correct. After the client update with 8bitdo controller changes, retroarch now sees the controller as two separate devices (an xbox 360 controller and a bluetooth input device). This behavior did not occur in any previous steam client build and does not occur with standalone retroarch. The only conclusion is the controller changes shipped in the client update have broken dinput support for 8bitdo pro 2 controllers in retroarch when used via steam.
Changing controller settings in the steam client (enabling/disabling various settings) also produces no change of any kind to the observed controller issue (e.g. disabling steam input)