STEAM GROUP
UESC Build Contest Group UESC [BCG]
STEAM GROUP
UESC Build Contest Group UESC [BCG]
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IN-GAME
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24 June, 2015
Showing 71-80 of 103 entries
24
Contest #56 Submission Thread
28
Contest #57 Submission Thread
10
Contest #55 Submission Thread
Here's some feedback from MACH Velocity (normally entrants wouldn't be allowed to judge but considering the experimental nature of this one and the need for judges, I made an exception. There were no prizes other than feedback for this contest and MACH gave some very good feedback).

(I hope I don't butcher the formatting)

MACH Velocity:

Here are my reviews of the four other bases. I've have done my best to not be biased


Mars Greenhouse by Hulltech
What went well:
• Fantastic detailing on the tractor and inside of the tractor hangar, particularly like the spinning rotor on the front of the tractor and the use of conveyors as exhaust pipes
• Captures very well the feeling of a lone farm miles from civilization
• Nice detail with the lamps over the plants to give the impression of providing artificial light to help them grow
• Good use of voxel tool to create Earth like soil within the greenhouse
• Like the use of tanks spread around to add more detail
Even better if:
• Would be nice to have the greenhouse connected to the crew quarters so you didn’t have to go outside in a spacesuit to go between them
• The detailing on the tractor and hangar was very good, it would have been nice to see the same level of detailing in the crew quarters and greenhouse
Aesthetic score = 4/10
Features score = 5/10


Mars Base - Planetary Agricultural Outpost by alexander_pelletier
What went well:
• Really like the way that little cubicles have been provided for each player with a bed and locker but then arranged in a way to give them all privacy, very clever
• Very clear sign posting makes getting around very easy
• Nice walkways between the different modules
• Fun vehicles to drive around in makes the base feel more alive, clever little rover door on the back
• Good use of LCD’s to create a maps of the base
• Like the detailing of the interior, with good use of blocks to break up flat surfaces
• I like the big windows giving panaramas of the Martian surface outside
Even better if:
• Interior of the rovers could have more detailing like the interior of the base
• More colouring of the base to break up the white walls
• Better if the exterior walls were as nicely detailed as the interior
Aesthetic score = 6/10
Features score = 6/10


Catherson; the underground plantation by Copycat80
What went well:
• Absolutely incredible underground city. The level of detail is absolutely astonishing!
• The building of modules and walkways into the voxels to create an intricate cave system is incredibly well done
• The detail that has gone into making it feel like a proper little city is amazing, from a supermarket with stacked shelves and cashier’s desk. To a nuclear reactor with a projector used to give the appearance of water
• Lots of mods used really well, in particularly I like the lighting used on the modules and how they loom out of the darkness of the cave
• I also like the contrast achieved between the living quarters with sleek elegant lines and the more functional areas with blocky modular construction and nice little details like pipes and cameras
• One of my favourite space engineer worlds!
Even better if:
• It is quite confusing to find your way around
• It seems like the hangars to the exterior are unfinished?
Aesthetic score = 9/10
Features score = 9/10

Titan Agricultural outpost by Tomas_SVK
What went well:
• Another absolutely amazing build
• Love the design of the interconnecting modules, really looks like a prefabricated structure that could have been developed by NASA
• Excellent use of voxel tools and plant models to create unique environments in each greenhouse
• Details like the cargo ship give the whole base an alive and operational feel
• Really good build and I enjoyed exploring it
Even better if:
• More signage to help get around would be helpful
• There seem to be a lot of interior rooms which are empty
Aesthetic score = 8/10
Features score = 7/10


Showing 71-80 of 103 entries