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Vanilla amount ( => https://eleon.zendesk.com/hc/en-us/articles/213145645-Exceeds-max-number-for-certain-block-type-or-blueprint-type-disabled-by-server ) for militaity vessel types ?
The 33% 'might' be applicable if they do'nt act in numbers (horde of mercenaries) as a balance point, but if the faction grows & merc factions (if multiple) start to flock together then that 33 % is an unfair advantage.
If i may be so curious (as the newby member), what might this reason of old members flight be ?
We should be killing pois as a daily training live fire exercise.
I wanted training excersize facilities for everything from a target range to motorcycle and planet survival training, Poi and close quarters combat training, small insertion HV and Sv combat, Sv flight training ,Heavy gunner training, Turrent training, CV combat, Combined forces combat, and base defence combat.
If not training we were to be building or desining new and better combat equipment. Everything from small fast light hover scooters to heavy mobile base capital ships.
I had made a video for the foundation of the faction as well as a video outlining my ideas for the management of the faction. The foundation video was supposed to be released before the server went live as was the movie. Because the video used movie footage and the storyline from the movie I was going to publish it at the same time as the movie was done (talk to wolf about the delays)
As mercs we have 3 things working against us at this time
#1 numbers, we need to have the numbers to actually be able to defend a planet or hit a capital ship, right now 3 or 4 players isin't enough commitment in time to even be noticable. I had wanted to be equal in numbers to the wolves faction not scraping by in a distant 5th in faction size. But then again we were shut down by not being able to run the origin recrutement videos and actually get in on having some recrutes early on.
#2 Choiesion, As stated in a video I published a while ago we have everyone doing their own thing. Deals are being negoiated without discussion, players are building whatever they want without any input from the whole. right now we have four players all on one planet just doing whatever. And moral overall is in the crapper. But that is to be expected, I designed the faction to be run like an elite military unit instead we have ------------
#3 Infastructure, If we were actually sticking to the numbers I had mentioned in the ways and means video, one third of the faction would be military engineer, not 3/4 of it. But as we are in a build mode at this time it is being overlooked, because nothing is working yet, but again without the numbers to be signifiant we lag further behind with building by the day.
Now to your list exactly
#1 This is exactly one thing that was discussed. If we go to war on our behalf then so be it. But when we are there to defend a location then tough. However you have to delcair the mercs as hostile on your faction thing so it gets messy, you see if you have one of us defending a planet for you and another of us working to defend a location from you what happens when you click set faction as hostile. Bad stuff all around.
2, and 3 This is also why the Mercs are the only faction that do not have a Giant planet system on their line out into the asteroid fields. We were to expand only into the green square sector in front of our home planet. I had discussed buildng a CV Planet cracker for mining ops, Also I wanted to build a base star CV (think any massive spacestation that can move or warp not fast but you do not want to mess with it either) for defensive works in sectors, also can be used to support other players during their buildups on a planet or sector. Again this is where having a actual faction of numbers would be handy.
4 yes money is good resources are also good. The shortage of both fuel and ammo is bad. For the ammount of training we wanted to do I would be in dire need of both all the time.
Hopefully wolf has actually fixed the metors on the planets so they actually drop correctly this time. Also the asteroids "should" be regenerating and the NPC CVs "should" be lootable again.
5 The rule was we were only available for defencive contracts. Assassinations are not part of the Merc business. You want a hit on someone, talk to the pirates. However all other contracts would be considered, that includes mining, building, setting up defencive works and so on.
6 Guns. This is a bone of contention with me for a long time. I HATE the automatic weapons. It was part of the faction creedance that NO gun is without a gunner. If we have a CV the large weapon turrents were to be manned by skilled gunners. none of this crap from last server with 5000 flack guns blasting through a ship to shoot a turrent in the middle by the core. Untill the game devs make it so that weapon turrents work by line of sight only I will continue to dispise weapon turrents.
7 we are not pirates, We do not EVER take extortion money. Hire for a contracted SERVICE. Paid for said SERVICE.
We are elite military veterans, Skilled in war, trained in combat, serve with honor, working together as a complete unit!