STEAM-RYHMÄ
Wolves Community Servers WolvesCom
STEAM-RYHMÄ
Wolves Community Servers WolvesCom
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19. heinäkuuta 2016
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5
Mercs Server event Announcements!!!!!
Hey Kids!

Even though the Mercs faction is temporarly out of business I want to invite you all to jump over to the mercs homeworld Sunday about 11am CST for a tank build/battle

(You tube video with details friday morning on my channel)

Here is the Jest of it. Each two person team will be supplied with a LIMITED amount of building blocks, ammunition, weapons, components, equipment and supplies needed to build a small hover tank. It will have WAY too much thrust to weight ratio. You have 2 fixed guns and one Artilary cannon. The cannon MUST be fired manually.

You will get a 20 minute build grace period. After the 20 minute bell everyone is to start fighting it out.

The winner is the last tank moving. If you are shot out of your tank you will have a t2 sniper, and a rocket launcher to continue the fight with. I ask that you bring nothing else to the combat area except your lunch. Although small pistols may be allowed due to the spider infestation in the battle area.

The winning team will get to pick 2 items from the "prize bucket" currently holding a heavy armor (plus any 4 upgrades you want) epic weapons (except a minigun) Night vision goggles.

There will be a $500 gold coin entrance fee for each 2 person team.

If you are intrested please let me know before hand so I can make sure to set up the correct amounts of supplies. (the supplies come from my own inventories and are not spawned in with creative)

Spectators are welcome.

After combat POI raids are at admin discresion.

Thanks


Companions Of War Mercs Faction Founder Inverted Cow
7
Proposal for The Mercenary Faction
You are very much on track with the origional concept. It was my intention that when the mercs were not actualy on a contract we were to be on planet or in the ajoining starsystem training.

We should be killing pois as a daily training live fire exercise.

I wanted training excersize facilities for everything from a target range to motorcycle and planet survival training, Poi and close quarters combat training, small insertion HV and Sv combat, Sv flight training ,Heavy gunner training, Turrent training, CV combat, Combined forces combat, and base defence combat.

If not training we were to be building or desining new and better combat equipment. Everything from small fast light hover scooters to heavy mobile base capital ships.

I had made a video for the foundation of the faction as well as a video outlining my ideas for the management of the faction. The foundation video was supposed to be released before the server went live as was the movie. Because the video used movie footage and the storyline from the movie I was going to publish it at the same time as the movie was done (talk to wolf about the delays)

As mercs we have 3 things working against us at this time

#1 numbers, we need to have the numbers to actually be able to defend a planet or hit a capital ship, right now 3 or 4 players isin't enough commitment in time to even be noticable. I had wanted to be equal in numbers to the wolves faction not scraping by in a distant 5th in faction size. But then again we were shut down by not being able to run the origin recrutement videos and actually get in on having some recrutes early on.

#2 Choiesion, As stated in a video I published a while ago we have everyone doing their own thing. Deals are being negoiated without discussion, players are building whatever they want without any input from the whole. right now we have four players all on one planet just doing whatever. And moral overall is in the crapper. But that is to be expected, I designed the faction to be run like an elite military unit instead we have ------------

#3 Infastructure, If we were actually sticking to the numbers I had mentioned in the ways and means video, one third of the faction would be military engineer, not 3/4 of it. But as we are in a build mode at this time it is being overlooked, because nothing is working yet, but again without the numbers to be signifiant we lag further behind with building by the day.



Now to your list exactly

#1 This is exactly one thing that was discussed. If we go to war on our behalf then so be it. But when we are there to defend a location then tough. However you have to delcair the mercs as hostile on your faction thing so it gets messy, you see if you have one of us defending a planet for you and another of us working to defend a location from you what happens when you click set faction as hostile. Bad stuff all around.

2, and 3 This is also why the Mercs are the only faction that do not have a Giant planet system on their line out into the asteroid fields. We were to expand only into the green square sector in front of our home planet. I had discussed buildng a CV Planet cracker for mining ops, Also I wanted to build a base star CV (think any massive spacestation that can move or warp not fast but you do not want to mess with it either) for defensive works in sectors, also can be used to support other players during their buildups on a planet or sector. Again this is where having a actual faction of numbers would be handy.

4 yes money is good resources are also good. The shortage of both fuel and ammo is bad. For the ammount of training we wanted to do I would be in dire need of both all the time.

Hopefully wolf has actually fixed the metors on the planets so they actually drop correctly this time. Also the asteroids "should" be regenerating and the NPC CVs "should" be lootable again.

5 The rule was we were only available for defencive contracts. Assassinations are not part of the Merc business. You want a hit on someone, talk to the pirates. However all other contracts would be considered, that includes mining, building, setting up defencive works and so on.

6 Guns. This is a bone of contention with me for a long time. I HATE the automatic weapons. It was part of the faction creedance that NO gun is without a gunner. If we have a CV the large weapon turrents were to be manned by skilled gunners. none of this crap from last server with 5000 flack guns blasting through a ship to shoot a turrent in the middle by the core. Untill the game devs make it so that weapon turrents work by line of sight only I will continue to dispise weapon turrents.

7 we are not pirates, We do not EVER take extortion money. Hire for a contracted SERVICE. Paid for said SERVICE.

We are elite military veterans, Skilled in war, trained in combat, serve with honor, working together as a complete unit!

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EGS Price Listing
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6.0 test server bugs
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Mercenary Faction Role
As the Person ultimatly responsable for the Foundation of the mercs I am still somewhat disheartened that my faction policies are a subject for debate prior to me even getting them established.

Firstly when I presented this Idea to wolf a while back, I had stated that I wanted to design a "loose cannon" faction.

We were to work together as a complete unit at all times.

We were to be very unpredictable.... That is if ANYONE offerd us a contract, at any time, we could decide to honor that contract.... Even if it ment breaking an existing contract.

In other words We could be Bought. We may be paid by one faction to help defend a position, but another faction could say come over to us and offer us enough to "be sort of.... elsewhere" if you will. So as long as the money was good so was the service... On another note if you crossed us well.... Bad things will happen.

I had suggested that we could also take out other player's ships. (I had plans for a couple of ship raids that were sure to be epic) Was then informed that I would have to have part of my fleet come in after and then take capture the said ship after my combat corps had taken down the core systems. But was later threatened that would be a bannable offence. So it is now pointless to engage in ship combat as there is no benifit. Remember we work as a COMPLETE UNIT AT ALL TIMES, keeping the engineering Corps out of the combat just so I can engage with them after I have disabled a combat vessel means I fight with half my faction down at any ship engagement.

Then I was informed that we were to be in a perminate war with the Military police.... Not my Idea, but no problem, I came up with a reason, using the movie, to have a motive to be in a state of war. Was then informed that a motive would make the wolves look bad.... not sure how that works as of yet, Either I hate you enough to declair you a blood enemy for a reason or you are just a jerk who decides that you want to fight us.

I had said that we would use discression when attacking a wolves ship. Was informed that at all times we are to engage your ships on sight without warning..... Not my idea again but.... expect ALOT of sad Newbies who venture into any Astroid field... You may find a combat fleet there with planet crackers mining asteroids.

We have not discussed POWs yet... But hey I do not mind letting people drift in space endlessly if that is what you want.... Like I said expect some upset Newbies. (not my choice)

I am then informed that I am not allowed to be in any alliance with the other enemies of the wolves (eg: Pirates) for any reason.... Even though we are guns for hire, in a blood feud with the wolves, I cannot enter a contract with the pirates. Knowing that pirates are somewhat criminals they may have other reasons to contract us. Also no venture is without risks... And crossing us would have long term consiquences.

I have no issues with the more difficult starts that I have been informed of, as our prime mission is to eriadicate the Aliens at all chances we will be raiding POIs constantly.... and will be VERY good at it. Materials will not be an issue once the looting has been fixed.

Ship builds via Wally: Not an issue, I plan on using Wally for most of our ships anyhow. It is not our policy to tie up valued engeneers building ships over and over.... If you want to discuss the internal politics of ship selection please wait until after I have the faction actually established.

The "Mercs cannot do anything unless paid" rule: Again not something I had talked to anyone about, Because we are 'supposidaly' at war with the wolves, then any invasions of wolves facilities again would be out of the question.... So us capturing a major Wolves CV Flagship (something else I had planned on) is also scrapped.

So the Mercs are bascialy a bunch of for hire potatio farmers. Rather than the Loose cannon Highly skilled exceptionally disiplined Military outfit that I had origionally planned on.

Thanks again for your trust

Cow




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6.0 Update Start
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