STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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Please bring us back the old High Noon
with the "on full charge become fully invisible" mechanic
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Showing 1-7 of 7 comments
[cTF2w] Crafting 11 Dec, 2016 @ 9:19am 
It was a unfair mechanic to play against. Think about it from the other side.... what does it feel like if you are walking, then all of a sudden you get headshotted by a sniper (that was fully invisble) right in front of you?
mattツ 11 Dec, 2016 @ 11:59am 
wait so what does the high noon do now? Sorry haven't been active here for a long time.
bad
[cTF2w] Crafting 11 Dec, 2016 @ 12:50pm 
Originally posted by Gr33n:
wait so what does the high noon do now? Sorry haven't been active here for a long time.

"While scoped in: slowly fade to be almost fully transparent" instead of "on full charge: become fully invisible"

It's now more fair for the shooter and target.
Undead Flareon 11 Dec, 2016 @ 3:21pm 
Oh bloody hell no. The current High Noon is more balanced for both sides. The old version was too unfair as it made fights way too one-sided.
[cTF2w] Crafting 11 Dec, 2016 @ 4:53pm 
Originally posted by Festivized Soulite:
Oh bloody hell no. The current High Noon is more balanced for both sides. The old version was too unfair as it made fights way too one-sided.

Yep @KranvaN that summizes it perfectly. Mostly at the time when I wanted to make the High Noon, I could only do that "on full charge: become fully invisible", but now the "While scoped in: slowly fade to be almost fully transparent" is better.
Loreknight 20 Dec, 2016 @ 9:48am 
Ask for this on the balance suggestion thread instead of making a new thread
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Showing 1-7 of 7 comments
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