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x10 Lil' Mate:
While firing, firing speed is increased, up to 500%
Bonus fire rate is lost after reloading and/or switching weapons
250% slower base firing speed
200% slower reload speed (because 1000% slower reload speed would just be ridiculous)
Hidden stats:
+40% clip size
+10% reserve ammo
(+) 250% life-leech, up to 2000% overhealed health
(+) Overheal does not decay
(-) Unable to be overhealed by a medic
(-) 100% less health from packs and healers
(-) 250 less max health on wearer (1 health)
(+) When you pick up a health pack, you will receive 1 pint of moonshine and taunting will restore all heath at the cost of a pint
(+) This weapon gains +50% damage for each pint held
(-) This weapon loses 100% fire rate for each pint held.
(-) No health from packs on wearer
banned rocket launcher from cTF2w
(+) shoot 30 rocket instead of 3 instead of 1 over a 160° angle
(-) -90% projectile speed
(-) -75% clip size
(-) 400% longer reload rate
(-) carry only 2 ammo
(+) While scoped in: Slowly fade to be almost fully transparent
(+) Silent killer: No death noise from kills
(+) On headshot: Your next shot will charge 100% faster
(+/-) On bodyshot: Your next shot will charge 25% faster
(-) On miss: Your next shot will charge 250% slower
(+) 50% faster power charge
On hit friendly building: +200 upgrade progress
On hit friendly building: Repairs building by 100%
Unable to upgrade friendly buildings unless at full overheal
Unable to damage enemies
Can fire a shot every 5 seconds
Only holds 2 shots
x10 The Ka-Boom Stick
No damage penalty on missed shots
+1000% explosion radius
Cannot Crit
-50% damage penalty on direct hits
Minimal fuse time on grenades (.2 sec, maybe?)
x10 Raiding Aid
On Kill: All ammo and Clip regained
500% slower reload speed
-67% clip size
Infection x10
Instant cloak after a backstab and infect the victim for 100% of normal cloak Time
After .5 seconds, the victim is slowed by 90% and starts to lose 33% of their max health per second for
Infection cannot be removed
User cannot cloak manually
Backstabs heal the enemy by 100%, can lead to Overheal
(x)10 Hydraulic Hammers
On hit: Target cannot move for 2 seconds, enemy cannot fire for 3 seconds and knocks back the enemy
+250% faster firing speed
-98% damage penalty (deals 1 damage)
Sixtieth Sense (The Sixth Sense x10)
While active:
Allows you to see teammates and their health through walls
Alt-fire to use your UberCharge in 25% increments for a 30 second speed boost
Cannot switch away from your melee weapon while speed boosted and after the speed boost, user is marked for death
250% slower firing speed
There ya go mate!
(edited a bit)
(+) attack rate ramp up to +500%, in 4 second !
(+) +500% ammo carried
(-) vulnerability ramp up to +50%, in 4 second !
(-) -90% damage
(+) Weapon damage increases as health decreases, up to 500%
(+) Attacks pierce damage resistance effects and bonuses
(-) Weapon spread increases as health decreases, up to 1000%
(-) Reload and fire rate decreases as health decreases, up to 250%
(-) No random critical hits
(-) Cannot be crit or mini-crit boosted, except from debuffs (mark for death and jarate)
in order to make it more visual, can turn damage bonus into bullet shot bonus
(+) Deals damage bonus equal to 100% of target's missing health
(+) Minimal damage falloff
(+) No bullet spread
(-) 100% less base damage
(-) 250% slower fire rate
dange-dangerous !
(+) You are reduced 90% in size and receive a speed boost for 150 seconds
(-) All damage taken is mini-crits while under the effects and 50 seconds after the duration
(-) 5 minutes recharge
(-) Wearer cannot carry the intelligence
(-) 99% damage dealt penality during the effects
(+) Arrows can bounce up to 30 times
(+) Arrows penetrates all enemies
(-) No headshots
this... is the best lucksman
The Slammer
On Hit: Crits airborne Enemies, has a knockback of an Airblast
Stuns airborne enemies for 5 seconds if the hit is below the belt
Airborne enemies hit are slammed into the ground
1000% slower fire rate (5 sec fire rate)
This weapon has a large melee range and deploys/holsters slower (250% slower in x10 I think)
The Drunkards Wrath
Press Your 'Special Attack' key to switch between 2 modes
+500% clip size (20 in a clip)
-75% Damage penalty
-75% Explosion radius
Mode 1) Default: Normal firing speed, projectile speed, and move speed and damage resistance
Mode 2) Boosted: 250% faster firing speed, +1000% projectile speed, and -75% move speed while active and 50% damage resistance
Boston Bulldog
100% Damage Dealt is returned as health, up to 1000% overhealed health
Overheal does not decay
Unable to Overheal from Medics
Unable to get health from Packs
Unable to heal from medics
-100 max health on wearer