ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5954&searchtext=
// There's crits all over the place with meele weapons, so this will definitely be useful
+ Grants Crit immunity upon eating for 10 seconds
+ 50% faster eating
+ 15% faster recharge
- Doesn't restore health
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=110755299&searchtext=
// I imagine the heavy being the main defender class, and I think this would do good for it
+ Slows enemy for 4 seconds
+ Causes bleed for 6 seconds
+ 25% increased attack speed
+ 25% less fire damage when active
- 40% less damage
- No crits, ever
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=75492629&searchtext=
// A weapon I imagined to be defensive, it's supposed to also attracts a whole lot of attention
+ 35% increased attack speed
+ 35% longer range
- 50% decreased damage
- 33% slower movement speed while attacking
- doesn't fire bullets, it's a meele attack
- can't attack after running out of ammo
So how about we turn it into a support oriented class?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=324208521&searchtext=
// So uh, I think this would be a nice anti-stealth / anti-spy addition?
That counts as supportive, right?
+ Upon attack, give an outline to enemy for 12 seconds
+ 20% longer range
- 60% slower attack rate
- 25% less damage
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=389289085&searchtext=
// Ah yes, this is the main feature!
+ When attacking allies, this gives them armour. Armour would be some sort of non-decaying overheal which maxes out at 50-100
- Eyelander range, it's no longer a pistol!
- No damage
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=80921571&searchtext=
// Another option for giving armour
// Armour Bubbles could possibly look like a vaccinator uber?
+ When pointing at an ally, it gives them an "armour bubble" which regenerates armour
- 15 second cooldown before giving a new armour bubble
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=267151533&searchtext=
// A more combat oriented wrench would be nice too
+ Gives armour to yourself equivalent to 33% of damage dealt
+ 10% increased attack rate
- Crits always become Mini-Crits
2cheap4me xD
You said that your VPS has more than 1 GB ram that should be enough to make a or two more server on the same VPS (same IP different port)