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Crit-a-Cola goes well with anything, it seems.
Crit-A-Cola + Hand Cannon = High Damage, 25% Faster Movement Speed, 10% More Damage Taken, and Limited Use
The fact that yes it does more damage, you have to get up close to do the damage! With the 10% damage vulnerability, you have to take the Hand Cannon seriously and go stealthy or just plain up run into their face and get shot and die easily. No the Hand Cannon is not overpowered (OP) with the Crit-A-Cola and with the Rage Scatter. You have less time to react when your low on health with the Crit-A-Cola since you have a 10% damage vulnerability.
No changes suggested.
Ahaha, that's true! And I believe it's 30% damage vulnerability, actually, if you want it to get any worse!
But honestly, I love it when I play sneaky Scout. The Hand Cannon already is pretty good up close, but other than that it feels like it needs an extra boost from mid-range, which is where the Cola comes in handy, in this case.
10% Damage for a scout is a pretty rough time don't you think? The Scout has many counter classes. Soldiers, Somewhat Pyros, Demoknights, Demos (You Might Figure Why), Heavies, and Engineers. I don't wanna start an arguement. I'm just saying what I think. You know?
I'm just saying I am a frequent user of the Crit-a-Cola + Handcannon loadout! It's pretty fun for me.
I will say though, you can totally spawn camp some of the doors in 2Fort with this thing.
So you can get close with the handgun