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+ Randomly teleport to another part of the map upon self-damage
+ Receiving self-damage heals you
+ Infinite Secondary ammo
- All weapons deal 100% less damage
- Die upon touching an objective
+ While spun up, firerate increases by 20% per second, with a maximum of 5000%.
+ 500% more primary ammo
- No (mini)crits
- 300% less accurate
- Move 80% slower while deployed
- Movement keys are reversed while deployed
- No ammo from dispensers or ammo packs
- 99% less damage
+ Upon explosion, hit everything on the map
- 1 ammo per clip
- Reload takes approximately 482 seconds
- Can't shoot until half of the map timer has passed
+ One hit kill on uncharged bodyshot
+ On hit: Target receives 1000% knockback
+ On kill: Victim explodes in a nuclear blast
- No headshot damage