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Primary Weapon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=223706115&searchtext=
+ Launches a drone which activates upon hitting the ground
-/+ Drones pursue enemies and hurt them by stabbing them with their sharp blades
-/+ Drones can reach speeds of 120% player base speed
- Drones get disoriented for 2,2 seconds when airblasted
- max 3 drones can be deployed at a time
- Ammo can't get refilled by dispensers
- 500% longer reload
- Only 5 ammo
- No sentry
Engineer PDA
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=80917868&searchtext=
-/+ Level 1 shoots a beam of laser
-/+ Level 2 wields two beams of lasers
-/+ Level 3 can shoot a cow mangler rocket
+ 50% more ammo
+ Each level adds 2.33 seconds of fire damage
- Deals 85% less knockback
Engineer PDA
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=21057&searchtext=
-/+ Shield Generator replaces Sentry
-/+ Bear Traps replace teleporters
-/+ Shield Generator creates a forcefield which protects anyone inside
+ Shield Generator's forcefield size and health increases every level
-/+ If an enemy steps on a bear trap, they are slowed down for 13 secs and bled for 8,5 secs
+ 85% faster deploy rate for bear traps
+ Bear traps cost 100 metal
- Shield Generators can't shoot people
- Bear traps can't teleport nor be upgraded
- Bear traps get destroyed upon snatching an enemy
Engineer PDA
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5860&searchtext=
-/+ Has only one level (thus the stats are based off of a level 1 sentry)
-/+ Its only attack: shoot 40mm boolets
+ 400% damage
+ 133% increased health
+ 15% increased range
- 50% slower fire rate
- 50% higher maintance costs
- 33% slower rotation speed
- 40% longer build time
- costs 200 Metal to deploy
Engineer PDA
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=71773384&searchtext=
+ Any enemy walking in its radius (except spies) receive an outline
- Can't resupply ammo / health
Was working on this very attribute for someone. Like, exactly the same attribute. Are you a frickin wizard? MERASMUS!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=229535075
(+) On kill: +50 more max metal reserve (stacks to 4)
(-) 50% less firing speed
(-) 50% less damage
https://www.youtube.com/watch?v=eBH-6a8iKrQ
.. its base dps is 22,5? I'm lovin' it already! 'though its caliber could be knocked up a notch.
(change idea:
(+) On kill: +25 more max metal reserve (stacks to 4)
(-) 50% less firing speed
(-) 20% less damage)
(+) if their is an Amplifier near to the sentry : +80% attack rate, -50% damage (burst mode)
(-) getting crit/mini-crit don't affect sentry's damage
(!) burst mode use a lot of ammo
Node are real (an extension for the repair node)
(+) "infection attribut" nearby ammo box are given to you at long range
(+) your dispenscer give you ammo at a longer range
(-) -50% repair rate
(-) -50% metal from dispenscer
(+) stab only deal a normal crit (dont one shoot, but deal massive damage)
(+) can deploy a Base-jumper parachute
(+) +50% sentry damage resistance
(+) +25% faster weapon deploy
(-) take minicrit while airborn
(-) +15% melee damage vulnerability
(+) turn extra metal into health
(+) turn extra health into metal
(+) your dispencer have 99 time more range for yourself
(+) +25 max health
(+) +25% max metal
(-) -50% ammo/health from dispenscer
(-) cant be healed by medic
(-) -50% weapon deploy rate