STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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mono 4 Sep, 2015 @ 3:29pm
Krimmer's Custom Weapons Ideas
Note: For those that haven't known, I'm doing my suggestions here because of all my multiple crazy wacko suggestions. Basically, I'm putting too much. So, Crafting put me here. Now on to the weapons!
Last edited by mono; 9 Sep, 2015 @ 4:44pm
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Showing 1-15 of 293 comments
[cTF2w] Crafting 4 Sep, 2015 @ 10:08pm 
yes
mono 5 Sep, 2015 @ 7:26am 
-Meet The Robot Weapons Part 2- (These Are Different)

-The Shock Bat-
Class: Scout
Basis: The Bat
Model: Team Colored and Jigglebones
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=148523637
+Upon hit, players will be super stunned for 1 second
+100% Critical chance vs. wet players
-35% Damage penalty
-60% Slower firing speed

-The Pick.exe-
Class: Soldier
Basis: The Escape Plan or Equalizer
Model: Jiggblebones In-game (If you watched the movie, it won't jigglebone there)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=157925601
It's called pick.exe for a reason pal...
+1/4 Longer melee range
+/- While user is below 50% health, damage will increase and movement speed will decrease
+/- While user is above 50% health, damage will decrease and movement speed will increase

-The Holo Stunner-
Class: Soldier
Basis: Any Banner
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=159331392
+When blown, all nearby teammates will be super stunned for 3 seconds and will gain a 100% chance to super stun enemies on hit and a small speed boost.

-The Magnetic Horseshoe-
Class: Engineer
Basis: The Wrench
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=159764237
+100% Bigger metal capacity
+50% More metal from packs
+50% More metal from dispensers
+Weapon absorbs all projectiles while active
-70% Damage penalty
-25 Health on wearer
-User cannot upgrade buildings with this specific weapon
Steff 5 Sep, 2015 @ 7:55am 
congrats on being a real team player on the custom tf2 weapons
mono 5 Sep, 2015 @ 8:09am 
-Random Weapons-

-The Metal Powered Wrist-
Class: Engineer
Basis: The Gunslinger
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=434955031&searchtext=
+On critical hit kill, players will turn to gibs
+Weapon will crit on the third hit
+100% Mini-sentry health
+25 Health on wearer
+30% Faster sentry firing speed
-Weapon drains 5 metal per second (When drained, melee is not usable)
-Cannot repair mini-sentries
-25% Less metal and ammo from ammo packs and dispensers
-No random critical hits
-Wearer can only build mini-sentries (All mini-sentry stats apply here)

-The Flare Jumper-
Class: Pyro
Basis: The Detonator
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=468921199&searchtext=
+No self inflicted damage taken
+200% max secondary ammo on wearer
+Alt-Fire: Detonate flare.
-150% Damage to self
-100% damage penalty
-Wearer cannot carry the intelligence briefcase
-No random critical hits

-The Crusader's Flaregun-
Class: Pyro
Basis: The Flare Gun + The Crusader's Crossbow
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=83588868&searchtext=
+On hit, will ignite enemies on fire for the same amount of time as the flare gun
+100% Critical hits vs. Burning players
+Fires special bolts that extinguish teammates and deal damage based on distance traveled
+This weapon will reload automatically when not active
-50% Less max secondary ammo on wearer
-35% Damage penalty
-No headshots

-The Piccolo-
Class: Spy
Basis: The Dead Ringer
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=229521429&searchtext=
+75% cloak regen rate
+40% cloak duration
+30% Extra damage reduction from all sources when feign is activated
-20% cloak meter from ammo boxes
-60% cloak meter when feign death is activated
-Upon feign death, pretty loud music will play (The piccolo "out of cloak" sound)
Orion™ 5 Sep, 2015 @ 2:24pm 
Remember Krimmer, no shield, boots, custom buildings and stuff like that. ;)
mono 5 Sep, 2015 @ 3:16pm 
Alrighty. Also, does anything similar the gunslinger basically count. What i'm saying is, is the mini-sentry build option disabled?
mono 5 Sep, 2015 @ 4:29pm 
The Chain Stabber
Class: Spy
Slot: Melee
Basis: The Knife
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=512878979&searchtext=
+On backstab, will restore 50% of max health
+On kill, will restore 25% of max health (This combines with backstab)
+Upon kill, will gain a 5% faster movement speed bonus
+On critical hits kills, enemies will turn to gibs
+20% Damage bonus
-25% Slower firing speed
-10% Slower movement speed on wearer
-No random critical hits
-Weapon costs 25 health per hit

The Land Miner
Class: Pyro
Slot: Melee
Basis: The Ullapool Caber
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=512877609&searchtext=
+/- All hits will cause an explosion damaging nearby players and user
+/- Upon hit, nearby enemies will be knocked up in the air and thrown far including the user
+Weapon has an increased melee range (Eyelander melee range)
+25% Faster movement speed on wearer
-300% Slower firing speed
-No random critical hits

The Heavy Tanker
Class: Heavy
Slot: Primary
Basis: The Rocket Launcher
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=512878243&searchtext=
+/- Weapon shoots a rocket instead of tons of bullets
+100% Faster projectile speed
+200 Health on wearer
+50% Damage resistance from all sources while spun up
+100% Damage bonus
-100% Smaller jump height
-50% Damage vulnerability while not spun up
-90% Smaller clip size (20 Clip size)
-50% Slower weapon switch speed on wearer
-50% Slower turn speed while active
-700% Slower firing speed (Fires the same rate as a rocket launcher)

The Extra Life Chance
Class: Heavy
Slot: Secondary
Basis: None
Model: Weapon Is Hidden
+Upon death, player will drop a device allowing friendly medics to revive you while waiting for respawn (Weapon is repetitive)
-Upon revive, player will gain a 10% damage vulnerability
-Weapon replaces secondary weapon

The Gone Wrong Experiment
Class: Medic
Slot: Secondary
Basis: The Vaccinator
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=129112785&searchtext=
+While healing a target, user will become ubered and target will gain all vaccinator boosts
+300% Faster ubercharge rate
+Move at the speed of any faster heal target.
-Wearer cannot heal patients
-Ubercharge is replaced with the quick fix + the kritzkerieg
-Wearer cannot pick up health packs
-Wearer does not regenerate health
Orion™ 5 Sep, 2015 @ 5:17pm 
Originally posted by TF2Camp. Krimmer:
Alrighty. Also, does anything similar the gunslinger basically count. What i'm saying is, is the mini-sentry build option disabled?

Well, basically, sentries are limited to : radius, damage, fire rate, health and cost.
You could use the mini-sentry, but you know, you can't do much with it.
mono 5 Sep, 2015 @ 5:35pm 
Originally posted by Orion™:
Originally posted by TF2Camp. Krimmer:
Alrighty. Also, does anything similar the gunslinger basically count. What i'm saying is, is the mini-sentry build option disabled?

Well, basically, sentries are limited to : radius, damage, fire rate, health and cost.
You could use the mini-sentry, but you know, you can't do much with it.
lel. That's why I improved it.
mono 5 Sep, 2015 @ 8:03pm 
-Random Weapons-

The Blaze Blaster
Class: Pyro
Slot: Secondary
Basis: The Scorch Shot or Flare Gun
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=513149509&searchtext=
+Knocks players up in the air and away from the player
+100% Critical hits vs. Burning players
+100% Damage bonus
+Weapon does not need to reload
+100% Faster firing speed
-50% Smaller ammo capacity
-No random critical hits
-No afterburn

The M61 Vulcan
Class: Heavy
Slot: Primary
Basis: The Minigun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=225088133&searchtext=
+100% Bigger ammo capacity
+50% Faster firing speed
+40% More accurate bullets
+50% Faster spin up time
-20% Damage vulnerability on wearer
-No random critical hits
-50% Damage penalty

-More Coming Soon-
mono 5 Sep, 2015 @ 11:06pm 
-Random Weapons-

The Fire Lance
Class: Pyro
Slot: Primary
Basis: The Flamethrower
Model: Team Colored and New Particles
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=241515042&searchtext=
+Weapon has a 1/4 longer fire range
+100% Mini-crits vs. Burning players
+Airblast costs 10 ammo
-Airblast force is reduced by 50%
-No random critical hits
-25% Afterburn damage penalty
-50% Smaller afterburn duration
-25% Damage penalty

The Range Finder
Class: Engineer
Slot: Secondary
Basis: The Wrangler
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=336994245&searchtext=
+Take manual control of your Sentry Gun
+On hit, players will be marked for death and will be outlined
-Wrangled sentries gain a shield that reduces damage by 20% instead of 66%
-Sentries are disabled for 5 seconds after become unwrangled instead of 3.

The Robot Helper
Class: Engineer
Slot: Melee
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=80918233&searchtext=
Note: I know buildings can't work but, I don't know if this one is even possible...
+On first alt-fire, player will drop a "Friendly A Robot" as long as there's no other A Robots placed
+On second alt-fire, player will drop a "Friendly B Robot" as long as there's no other B Robots placed
+On third alt-fire, player will drop a "Friendly C Robot" as long as there's no other C Robots placed
-Robots do not wander or move
-User cannot build dispensers
-User cannot pick up robots
-User cannot destroy robots
-25% Slower construction rate

The Der Schmerzschild
Class: Medic
Slot: Secondary
Basis: The Vaccinator
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=492151433&searchtext=
+75% Damage resistance from all sources while active
+Press your reload key to cycle through resist types.
+While healing, provides you and your target with a constant 20% resistance to the selected damage type.
+You are healed for 20% of the matched incoming damage on your patient.
+Instant overheal build rate
+50% Longer ubercharge time
-Uber is replaced with 1 vaccinator boost bar that has the same length as the regular ubercharge
-75% reduction in push force taken from damage
-25% Slower movement speed while active
-60% Slower healing rate
-50% Slower ubercharge rate

The Shock Absorber
Class: Medic
Slot: Secondary
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1265&searchtext=
+Target being healed is immune to critical damage
+While healing a target, user will be immune to all damage including melees and backstabs (Ubercharge works and by user I mean you)
+100% reduction in push force taken from damage (Cannot be airblasted or blown away)
-Damage taken in converted to user
-No ubercharge
-No overheal
-100% Less heal rate

Tip: To kill the medic, you have to get past the healed target first.

The Magnetonator
Class: Demoman
Slot: Secondary
Basis: None
Model: Team Colored and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=81473373&searchtext=
+When above 50% health, user will gain crits
+When below 50% health, user will gain mini-crits
+Weapon is able to destroy other stickybombs
+Weapon fires all 4 stickies at once
+25% Faster reload speed
-Wearer can only lay out a max of 4 stickies
-Stickies fizzle after 5 seconds
-50% Smaller clip size
-50% Smaller ammo capacity

-More Coming Tommorow-
mono 6 Sep, 2015 @ 7:54am 
The Caustic Concotion
Class: Medic
Slot: Melee
Basis: The Ullapool Caber
Model: Team Colored and New Model After Broken
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=513213264&searchtext=
+On first hit, enemies screens will shake and become super stunned for 5 seconds
+On hit, enemies will bleed for 5 seconds (This still applies to on first hit)
+100% Critical hits vs. Super Stunned players
+Taunting will give nearby teammates a small heal boost (Amputator)
-No random critical hits
-75% Damage penalty
-25% Slower firing speed

The Bad Trip
Class: Demoman
Slot: Secondary
Basis: The Scottish Resistance
Model: Team Colored, New Projectile, and New Particles
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2340&searchtext=
+4 Max stickybombs out
+Enemy players nearby the stickies will cause them to explode automatically
+Player can see stickybombs through walls
+600% Damage bonus
-1.3 sec slower bomb arm time
-25% Smaller explosion radius
-50% Smaller ammo capacity
-150% Slower firing speed
-User cannot detonate manually

The Rusty Chap
Class: Engineer
Slot: Secondary
Basis: The Pistol
Model: Animation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=439337070&searchtext=
+300% Damage bonus
+60% Faster firing speed
+Weapon is as accurate as the revolver
+Critical hits on headshots
-No random critical hits
-50% Smaller clip size
-200% Slower reload speed
-36 Ammo capacity instead of 200

The G.Ü.P. Gun
Class: Medic
Slot: Primary
Basis: The Syringe Gun
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=229694236&searchtext=
+On hit, slows enemies for 3 seconds (Can be stacked)
+50% Faster firing speed
+No ammo capacity
+400% Bigger clip size
+5 Ammo is regenerated every second
-User cannot pickup ammo packs
-100% Damage penalty
-No random critical hits
-2 health drained per second on wearer

The Bow of Double Shot (Updated!)
Class: Sniper
Slot: Primary
Basis: The Huntsman
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=480956552&searchtext=
+Fires whole clip at once
+100% Bigger clip size
+100% Bigger ammo capacity
+50% Damage bonus
-No random critical hits
-50% Faster aim fatigue
-50% Bigger maximum charge time
-50% Longer reload speed

The Track Record
Class: Spy
Slot: Sapper
Basis: None
Model: New Sap Particle Effects
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=348752&searchtext=
+While sapping, nearby enemies within the area around the sapped building will be outlined and marked for death
+200% Sapper health
-100% Sapper damage penalty
-User is outlined and marked for death while sapping
mono 6 Sep, 2015 @ 6:32pm 
-Random Weapons-

The Tesla Coil
Class: Engineer
Slot: Primary
Basis: The Pomson 6000
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=513807619&searchtext=
+Projectiles penetrate enemy players
+Weapon shoots pomson 6000 lasers
+Does not require ammo
+Projectile cannot be deflected
+On Hit: Victim loses 20% Medigun charge
+On Hit: Victim loses 40% cloak
+All players connected via Medigun beams are hit
+20% Damage bonus
-50% Smaller clip size
-25% Slower projectile speed
-25% Slower firing speed
-No random critical hits
-50% Slower reload speed

The Spycy Chili
Class: Spy
Slot: Melee
Basis: The Spy-Cicle
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=203997032&searchtext=
+90% Less damage from fire
+Fire damage taken will increase afterburn duration by 0.5 seconds
+On hit, will ignite players for 3 second
+On critical hit kills, will turn players to ashes
-Liquids such as the mad milk or jarate will break knife
-10% Damage vulnerability from explosives and bullets
-50% Damage penalty

The Transfusion
Class: Medic
Slot: Melee
Basis: None
Model: Team Colored, Jigglebones, and New Kill Icon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=111083007&searchtext=
+On hit, will restore 25 health
+50% Faster firing speed
+15% Faster movement speed while active
-66% Damage penalty
-On hit, will transfer 40 health back to enemies
-Wearer does not regenerate health while active

The Skullbuster
Class: Sniper
Slot: Primary
Basis: The Bazaar Bargain
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=95576455&searchtext=
+Weapon instant kills upon fully charged headshots
+Fire shots independent of zoom (You can still headshot while not scoped and the charge while independent of zoom does not apply)
+Each scoped headshot kill increases the weapon's charge rate by 10% up to 100%.
-50% Less damage on body shots
-Base charge rate decreased by 50%
-No headshots when not fully charged
-No random critical hits

The Ukulele
Class: Pyro
Slot: Melee
Basis: The Amputator
Model: Weapon Sounds On Hit
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=14877&searchtext=
+When taunting, will have a 1/2 chance that nearby players with effects such as the mad milk, marked for death, and etc. will be removed and they will be healed at the same amount as the amputator
+Upon hit, will have a 1/2 chance of stunning enemies for 3 seconds
-35% Damage penalty
-25% Slower firing speed
-No random critical hits

The Peacekeeper
Class: Demoman
Slot: Primary
Basis: The Grenade Launcher
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=107856231&searchtext=
+50% Faster firing speed
+50% Faster projectile speed
+Second grenade in clip will always mini-crit
+Third grenade in clip will always crit
-Projectiles are destroyed upon impact
-25% Smaller clip size
-35% Slower reload speed
-35% Damage penalty
-50% Smaller ammo capacity
Last edited by mono; 6 Sep, 2015 @ 6:33pm
mono 7 Sep, 2015 @ 5:29pm 
The Critical Transmission
Class: Medic
Slot: Secondary
Basis: The Kritzkerieg
Model: Team Colored and New Particle Effects
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=513923603&searchtext=
+When healing a target, user and target will gain mini-crits and will be immune to crits
+50% Faster ubercharge rate
+25% Longer ubercharge duration
+50% Longer heal range
+/- Ubercharge is replaced with crits
-25 Health on wearer
-Weapon does not heal or overheal

The Necro-Sandvich
Class: Heavy
Slot: Secondary
Basis: None
Model: New Thrown Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=330796143&searchtext=
+Once eaten, player will gain minicrits for 8 seconds
+Once eaten, user will gain an extra 50% bigger health boost for 10 seconds
+/- Once eaten, player will become 1/2 larger in size for 10 seconds
+/- When players absorb it, they will gain the same effects below and above
-Once eaten, your health will drain 5 health every second

The Superb Soaker
Class: Soldier
Slot: Secondary
Basis: None
Model: Team Colored and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=157020559&searchtext=
+On hit, wets enemy players and marks for death
+Does not require ammo
+35% Faster firing speed
+Projectile cannot be deflected
+Weapon shakes enemy screen on hit
-Weapon shoots righteous bison lasers
-Weapon does no damage
-No random critical hits

The Two-Handed Cannon
Class: Scout
Slot: Primary
Basis: The Back Scatter
Model: New Reload Animation and New Weapon Switch Animation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=109073494&searchtext=
+Mini-crits targets when fired at their front at close range
+20% More accurate bullets
+50% Faster firing speed
-20% Less pellet count
-50% Slower reload speed
-66% Smaller clip size
-No random critical hirs

The Air Duster
Class: Pyro
Slot: Primary
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=81608029&searchtext=
+On airblast hit, will mark for death enemies and suck them to you
+150% Longer weapon range (Airblast will be affected)
+65% faster weapon switch while active
+20% Less airblast cost (Costs 20 ammo instead of 25)
+50% Damage resistance from all sources while active
-35% Longer airblast cooldown
-100% Damage penalty (Weapon does no damage)
-No afterburn
mono 9 Sep, 2015 @ 6:13pm 
-Back From The Dead!-
I've been busy lately with some stuff. Can't really spare much detail and I said back from the dead because I like to even though I was gone for 1 day. Good right? Well anyways... Back to the weapons

The Blade-A-Rang
Class: Scout
Slot: Secondary
Basis: The Flying Guillotine
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=514947839&searchtext=
+Projectiles penerate enemy players
+50% Faster projectile speed (Don't be fooled. It actually increases the projectile range)
+Throw at your enemies to make them bleed!
+Long distance hits cause mini-crits
-Weapon is rechargable (Flying Guillotine)
-20% Damage penalty
-No random critical hits

The Harpoon Knife (I changed this name because of it's name "Blue Steel". You'll see why...)
Class: Spy
Slot: Melee
Basis: None
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=515142099&searchtext=
+Upon backstab, enemy will be outlined as long as the enemy is not getting healed by any heal source
+On hit, enemies will bleed as long as the enemy is not getting healed by any heal source (This effect combines with backstab)
+66% Faster weapon recharge rate (Weapon takes 5 seconds instead of 15)
-Backstabs will do no damage to the enemy
-Upon backstab, knife will disappear
-Weapon recharges as fast as the spy-cicle

The Dynamighty
Class: Demoman
Slot: Melee
Basis: The Ullapool Caber
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=88069994&searchtext=
+The first hit will cause an explosion
+100% Bigger explosion base damage (150 Dmg)
+When explosion is triggered, will have the same damage as the Ullapool Caber but, with a 25% damage bonus
-20% Slower movement speed while active
-25% Slower firing speed
-25% More self damage taken
-When hit by fire while weapon is active, caber will automatically be triggered in 5 seconds

The Noel' Nog (Milk does actually make you stronger in the bones)
Class: Scout
Slot: Secondary
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=4583&searchtext=
+When drank, user will regain 50% health back and will gain small defense boost (Battalion's backup)
+Recharge and effect duration is the same as the Bonk! Atomic Punch or Crit-A-Cola

The Welder Smelter
Class: Engineer
Slot: Melee
Basis: None
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=76084965&searchtext=
+Upon hit, enemies will be ignited for 5 seconds
+25% Faster firing speed
+/- 40% More metal spent on buildings
-35% Fire damage vulnerability
-35% Damage penalty
-While weapon is active for 5 seconds, user will be ignited for 5 seconds

-Grand Finale Weapon-

The Fire Hose
Class: Pyro
Slot: Primary
Basis: The Team Fortress 2 Classic Flamethrower (Almost exactly based on both the flamethrower and classic pyro stats)
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=458771115
-Based Stats-
+200% Damage bonus
+75 Health on wearer
-35% Smaller afterburn damage
-To Make Balanced Stats-
+50% Fire damage resistance on wearer
-Weapon cannot airblast
-No random critical hits
-20% Smaller aftburn duration
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