GRUPO DE STEAM
Custom TF2 Weapons cTF2w
GRUPO DE STEAM
Custom TF2 Weapons cTF2w
851
JUGANDO
5,503
ONLINE
Fundado
19 de junio de 2015
Idioma
Inglés
Ubicación
United States 
Mostrando 321-330 de 1,221 aportaciones
613
April Fools Weapon Suggestions (Non-official)
3,550
Suggestions for New Weapons (or New Attributes)
613
April Fools Weapon Suggestions (Non-official)
2,121
Ideas for Changes/Balancing (Custom Weapons)
Publicado originalmente por Crafting | cTF2w:
Publicado originalmente por Thrynity:
Maybe a weird idea but
can you put the earthquake of the marauders mace on the rocket impact ?
btw, with reduced radius/strength

but that would really be a battering ram

Currently the Mace has a radius of 500 hammer units and Iron Boots has a radius of 250 hammer units. I have the Mace higher due to the fact that the Iron Boots have other positives, rather unlike the Mace where it's just the earthquake.

Publicado originalmente por Thrynity:
For the Six point stars
the problem is that it have no damage falloff but still can be spammed indefinitly

so I propose to put a quick rework to add these

(+) can hold up to 3 stars
(+) +50% attack rate (instead of +25%)
(+) gain 3 star on kill
(-) +50% recharge rate (instead of instant)

OR

(+) gain 1 star on hit
(-) +75% recharge rate (instead of instant)

Well, Eternal Suffering also is credited for the Shuriken because both of you thought up the idea. So I took parts of both and make 1 weapon.

The problem is only the last one recharges. Also, I did upload a changed verison yesterday.

(+) Can hold up to 10
(+) Multiple shuriken hits on one target will minicrit
(+) On kill: regain all shurikens
(+) 25% bonus fire rate
(+/-) 10 second recharge, but only the last shuriken will recharge
(-) No access to primary weapon
(-) No random critical hits

10 is a bit too much
the recharge is long, if you run out of shuriken, you are bound to melee for a while
maybe 5 shuriken and 3 second by shuriken
for the first suggestion, it was for the battering ram knockback
idk if it's possible but, putting a 150u earthquake on rocket impact
it would really show the knockback and being more clear for the players
3,550
Suggestions for New Weapons (or New Attributes)
You're a Wizzard
stuff (not intended to be balanced/fair)

Dodgy Runes (secondary for scout)

(+) on kill with other weapon, stack a charge
(+) on use : consum all charge to put you in "Dodgy mode"
(+) in dodgy mode you have 75% dodge chance and you get the minify spell effect
(-) bound to melee during the effect
(-) each charge work for 5 second + 3 second with each extra charge
(-) no actual secondary

Thundercall (backpack for Solidier)

(+) work like a normal buff buffer
(+) +10% movement speed while equipped
(+) on charge use, "fake" strike ennemies in range (play sound and effect)
(+) stroke ennemies are slower by 50% and shake their screen and deal 10 damage
(-) can strike an ennemy only once by charge
(-) 50% longer holster

Inner Power (primary for pyro) "can use the hand flamethrower"

(+) on direct-flame kill : store a fireball (fireball kill don't count)
(+/-) replace airblast with fireball launcher
(-) no afterburn

Bombonomicon possession (Demoman Shield)

(+) on bash (wall or players) : create an explosion
(+) the explosion deal 50 extra damage to ennemies and you in a 200u range
(+/-) +400% self-push force
(+) +33% resistance to explosion
(-) -25% resistance to fire
(-) remaining charge is lowered by damage taken during charge

Olga the killing machine (mini-gun for heavy)

(+) on taunt : critboost yourself for 5 second after taunt
(+) crit have special attribut
  • +200% bullet per shot
  • -70% crit damage
  • +200% larger weapon spread
(+) +20% gesture speed
(+) on kill : critboost for 2 second
(-) 33% more damage falloff

Necrogineer (Wrench for Engineer)

(+) when a buildings is destroyed : scare ennemies in a 400u range for 3 second
(+) on death spawn a gibus ghost for 5 second
(+) this weapon deal mini-crit against scared ennemies
(-) -10% damage against players
(-) -10% buildings health
(-) -10 max HP

Life Bringer (Medigun for Medic)

(+) +300% max overheal
(-) +100% overheal decay
(-) drain 6 HP by second while healing (3 HP lost every second)
Ubercharge : lucky sadwich the player, giving him 1000 HP

Fulguro-shot (Sniper primary rifle)

(+) on rifle kill : spawn a Tesla balls who go straight in the air
(+) on headshoot : briefly stun for 0.3 second
(-) -25% charge rate
(-) bullet leave a tracer

Soul Taker (cloak for spy)

(+) when someone die in a 800u distance : recharge 33% of the cloak
(+) 25% faster decloak rate
(-) decloak when enter in collision with ennemies
(-) loud decloak sound
Mostrando 321-330 de 1,221 aportaciones