STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
1,099
IN-GAME
6,160
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 741-750 of 1,221 entries
3,550
Suggestions for New Weapons (or New Attributes)
293
Krimmer's Custom Weapons Ideas
3,550
Suggestions for New Weapons (or New Attributes)
2,121
Ideas for Changes/Balancing (Custom Weapons)
Just a suggestion but... More carried ammo for law ?

promoters effect while not deployed and twice when deployed ? (Maybe reduce stats, like vulnerability)

Igniting oil should be easier, increase flame wide/distance ?

Waved farewell should get another point than killing spies it is pretty useless
Like storing crit on headshoot ?

Boilerbuss should get more ammo, I can kill like 2-3 people (that I could kill with flare, or afterburn) and for balance maybe -66% damage and crit on ignited target

Spirit of Fight is really weak at begin, change the penality, and the bonus, to "non-crit" damage
To let us try to make the first kill with Charge critboost, and start the slaugther

Bloody axe, Handymann should take Frying pan as base aspect to look better...
Like before the Tought break

Danger ranger should get 25% less self damage, because of the perma-vulnerability, rocket jump cost like 70 health, and with falldamage can reach 100 health lost for 1 jump
Maybe should just remove the vulnerability/resistance perks...

Knifemare should get a lil something... Because actually, its like having no knife, for stab-kill the victim it has to be isolated pr ypu will be killed, also... Lag spike or idk what make the victim awake from the stun some time, or... It go conga and fuck you...
Their is many things to improve it, hope you will found something good

Oathbreak, no one like to waste his ubercharge to deal more damage, but when the ratio is that low, no one play it, or just give it a first try... Improve ratio or add new stuff on it

Heavy artiellery wrench, their is no point play it, don't increase anything compared to stock sentry

Sharpshotgun, they both should become "on hit" and reduce the bonus
Compared to another melee with that gameplay, the boxing heavy glove
It give CRIT for all weapon, not that shitty attack rate...

Many good gameplay who havn't reached the balance point
Showing 741-750 of 1,221 entries