STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
1,107
IN-GAME
6,291
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 811-820 of 1,221 entries
3,550
Suggestions for New Weapons (or New Attributes)
555
Bug Reporting
3,550
Suggestions for New Weapons (or New Attributes)
WHAT'S THIS?! I'M POSTING A SUGGESTION ON THIS SPECIFIC PAGE!!!-

Note: Hey! Don't ask me if I'm coming back. Cause i'm not actually. I'm simply wanting to get your opinion on rating this weapon suggestion. I'll be here every day folks! So yeah.... I'm not just doing dailies. I'm doing some rate factor for weapon suggestions. Hey, maybe i'll get your to be rated if they atleast decide to rate it. I just want to see how good my work is. It's ok if you put 1 star or not star or whatever star really. Again, i'm just seeing how i'm doing. So you don't have to do this if you don't want to. Alright? Let's get started shall we?

The Copycat
Class: Spy
Slot: PDA 1 (Sapper)
Basis: None
Weapon Type: Sapper
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132549246&searchtext=
(+) Once destroying a building, you will gain the ability to build that building you destroyed only once at the cost of no metal or anything else. Simply click alt-fire to while this weapon is active to deploy the building you are allowed to deploy. Buildings cannot be construction boosted, refill ammo, or repair health. Once a sentry runs out of ammo, it automatically destroys itself.
(-) 25% Sapper damage penalty

Rate!: ☆☆☆☆☆

Tip: If you want to truely rate, just copy and paste this star for filling in the five stars and use the empty insided stars to show the unfilled part rating if you do. ★ [/quote]
★★★☆☆
Feel like its not so balanced, if a spy could steal lvl 3 sentry
Its unfair for a team to loose because a noob f2p go engi
Should put more malus like "one sapper at time"
"New buildings destroy the oldest" to avoid getting 5 sentry as spy
Also, does the sapper copy the level of the buildings ?
What happend if you sapp teleporter ? Their is 2 buildings destroyed
3 star because its also a good idea
Also dont forget the /h1
2,121
Ideas for Changes/Balancing (Custom Weapons)
NOPE
Originally posted by Jregorius Kriskoff (ツ):
Rage Scatter
Decrease the max damage bonus to 25% from 30% (no one likes one-shot) and decrease the max accuracy penalty to 50% from 75% (to balance this nerf)
The Slammer
Add 25% higher jump and/or 20% faster deploy speed (it's hard to reach rocket/sticky jumping enemies even with a double jump) and increased fall damage (to balance this buff)
Buff Buffer
Change the 25% self damage to -20 max health or 20% damage vulnerability while active (60% of the community hates the self damage (innacurate))
Push Over
1. Change the damage resistance to only affect ranged attacks (you can just push melee-ers away easily)
2. Change the damage penalty to only affect direct damage (it's called a FLAMEthrower for a reason)
Boilerbuss
1. Remove the accuracy penalty (bigger spread just makes thing easier)
2. Change the no manual reload to no reload necessary (basically same thing)
Modern Drunkfare
Make the shots more accurate longer the charge (although it's balanced already it is useless at long range especially if you're only using this
weapon)
Brute Force
1. Change the '-25% shield charge on hit' to 100% slower holster speed (it's necessary)
2. Change the damage vulnerability to marked for death (why not?)
H.A.M.
1. Reduce the damage and accuracy penalty to 20% from 30% (it's underpowered)
2. Remove the slower move speed while spun up (if you wanna keep the stack you need to keep spinning it down and slower speed isn't the way to go)
Hard Hitter
Reduce the shorter melee range from 50% to 33% (you need to be right in front of their face/ass) and add 15% slower swing speed (to balance this buff)
Defender
Make the ammo drain smaller the further the target is or only on close range (it's annoying af)
Texan Heatmaker
Change the no manual reload to no reload necessary (y' get it)
Transmission
Change the sapper damage penalty to 35% from 25% (with the recent buff it's almost better than the stock)
Flare Jumper
Add 10% slower move speed on wearer (although it does no damage it is so damn powerful)
Iron Boots
Reduce the push force reduction to 75% from 100% (100% + Uber = god)
Maxine
1. Reduce the extra ammo consumption to 4 from 10 (it's just too much)
2. Add 50% longer spinup time (it's necessary)
3. Change the damage penalty to marked for death while spun up (it's the rule of tf2. Fast movement = marked for death)
Sufficient Factory
1. Reduce the less max health to 65 from 100 (again, too much)
2. Add 50% less health from healers (you gain so much health from everything)
Knifemare
Remove the faster deploy speed and slower holster speed (this makes The Deadly Rose combo ded)
Really hope this'd help.
I just disagree with most of the suggestion because its only about the most balanced weapon
Some of nerf/ balance seems to be stupid
And pls... Never nerf knifemare, or Go back to stock weapon
Marked for death isnt applied for mobility, but for running
Minigun is offensive and front line, puting mark for death its just like if you make the heavy get 150 HP !
The maxime is not strong enought to explain "no defence" mode
Slow on flare jumper ? Useless cause you jump
No reload nessecerly ? What ?...
Marked for death also increase knockback and reduce damage falloff
Brute force wouldnt be able to reach ennemies anymore
Why nerf boilerbuss ?
Buff buffer isnt made for you if you don't know what is a heal pack or "E" too
Decrease Defender ammo decrease without buffing anything ?
You want these weapons to be unplayer ?
Less than 20% would be ridiculous
3,550
Suggestions for New Weapons (or New Attributes)
Showing 811-820 of 1,221 entries