STEAM CSOPORT
Custom TF2 Weapons cTF2w
STEAM CSOPORT
Custom TF2 Weapons cTF2w
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JÁTÉKBAN
4,783
ONLINE
Alapítva:
2015. június 19.
Nyelv:
Angol
Hely:
United States 
21–30/31 bejegyzés mutatása
16
Giveaway412's Model Replacement and New Weapon suggestions
Sorry for the delay in making suggestions, I've been out of town and it's been hard to find time.
Time for some new Scout Weapons!
First, a set to complete the Jump-Action Shotgun.

The Knave's Knife
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=347730050&searchtext=knave
+Crits when thrown during an air-jump (Either a double jump or explosive jump)
-Doesn't cause bleed on hit
-Doesn't crit on stunned players
+5 second recharge time
-No random crits

The Prankster's Pin
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=347728977
Right-click launches the ball, right-clicking again will explode the ball.
Not a lot of damage, but a lot of launching force.
Exploding the ball allows the scout to use it to explosive jump.
+50% bullet and flame damage vulnerability while active.

And a weapon to finish off your enemies.

The Supply Chain
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=430963219&searchtext=supply+chain
+On kill: Completely reloads primary weapon's clip.
+15% more damage
-90% slower swing speed

Also... a plea to re-add the Finicky Stick.
Initially, I was the number one complainer against this weapon. I didn't like the random chance mechanic. But then I realized that the weapon came from a gambler set... and it made sense. The weapon was balanced in that it was random. Unlike random crits, it required the scout to take a huge risk for even a chance of getting that kill, pulling out the melee and getting in close. It was a unique idea for a weapon and I loved it. So, please add it back to the mod.
8
Thunder's Awesome Weapons
16
Giveaway412's Model Replacement and New Weapon suggestions
I have a lot of suggestions in this area so I decided to make a thread to compile them all in.
The first post will be dedicated entirely to model replacements.

Replace the Shotgun Bride's model with this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=246112655
The current model doesn't really fit the TF2 aesthetic. I searched around, but this was the best thing I could find. This is technically a nailgun, so it might fit with the firing projectiles idea.

Replace the Matador's model with this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=262559558&searchtext=
Nothing wrong with the current model, it's just that I always envisioned this one as a "homing rocket" weapon. Might fit a little bit better, with the radar screen.

The Firkin Flamer:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=124535177&searchtext=Firkin
I believe this is an updated model.

Replace the Psyco's Axe model with this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=433881453&searchtext=Buzzsaw
A more fitting model, I believe, for the weapon. Heavier, and much more indicative that when equipped, it becomes his primary weapon.

Replace the Modern Drunkfare's model with this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=100639340
A weapon part of the Number 13's model set, and generally higher quality than the current model. The coloring makes it seem more fitting for a crazy, experimental grenade launcher, while the current model has the ScoRes color scheme.

Maxim Gun
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132801604
This is an updated model, I told Crafting about this earlier but unfortunately I was unable to find a download link.
3,550
Suggestions for New Weapons (or New Attributes)
I figured I'd attempt to make some suggestions, I haven't read the full attrbute list so I'm not sure if all these are possible.

The Big Iron (Scout Primary)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=286321786
Shortstop animations.
6 shots
+10% faster firing rate from Shortstop
-20% bullets per shot from Shortstop

The Six-point Shuriken (Scout Secondary)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=480946026
Flying Guillotine animations.
Comes with three shurikens
Shurikens do -20% less damage than Flying Guillotine
No bleed after effect
Mini-crits on stunned players

The Fat Mann (Soldier Primary)
Uses the model seen here: http://advancedweaponiser.wikia.com/wiki/Matador
I could not find a download link, but I know it's out there somewher because I remember downloading this as a mod.
Uses Rocket Launcher animations.
+200% increased blast radius
+75% increased damage
-75% clip size
-50% reload speed
-50% max primary ammo
-80% projectile speed
100% increased damage to self (Optional)
Cannot be crit-boosted

The Crop Killer (Pyro Primary)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=115722617
Flamethrower animations
+30% increased damage
-20% speed (Soldier Speed)
-25% afterburn time
Projectiles airblasted will be destroyed instead of reflected

The Flash Fire (Pyro Secondary)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=148521367
Shotgun animations
25% chance to ignite enemies on hit
+20% more accurate
-33% clip size (4 shots)
-20% damage

The Russian Roulette (Heavy Secondary)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=278364722
Shotgun animations
+25% damage
1/6 chance that shot will be dealt to yourself (so there is a 1/6 chance that you will take damage instead of shooting)
No random crits

The Brainstorm (Engineer Primary)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=43
Shotgun animations
+20% bullets per shot
Damage removes sappers
-66% clip size (2 shots)

The Second Chance (Medic Secondary)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=151944588
Medigun animations
Ability to revive dead teammates using MVM reviving devices, only visible to medics wielding this weapon. 4 second revival speed.
-15% heal rate
-40% overheal
Ubercharge allows medic to revive teammates in 1/2 a second, and also summons 10 large friendly skeletons that attack the enemy team.

The Can of Worms (Sniper Secondary)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=156440815
Jarate animations
Being hit inflicts bleed damage
Enemies affected by it will take additional damage if they enter the water (fish eat at the worms)

The Forgotten Fish Club (Sniper Melee)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=156441121
Kukri animations
-15% slower firing speed
Mini-crits on people who are bleeding
No random crits

The Stampede Stomper
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=352277263
Kukri animations
Stores 1 crit for every headshot kill
Crits do base Kukri damage (195)
-35% non-crit damage
No random crits
These stats are taken from the weapon's page, full credit to model maker.
2,121
Ideas for Changes/Balancing (Custom Weapons)
63
Map Suggestions
2,121
Ideas for Changes/Balancing (Custom Weapons)
21–30/31 bejegyzés mutatása