STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
777
IN-GAME
5,045
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 161-170 of 572 entries
3,550
Suggestions for New Weapons (or New Attributes)
Frontline! (Part 3)
https://www.youtube.com/watch?v=aEe70XveO4A
The Hammer and Sinker
Class: Heavy
Slot: Melee
Basis: Fists
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=6057
(+/-) Hammer: Attacking with your hammer will significantly deal 20% less damage but can repair buildings
(+/-) Sinker: Attacking with your sickle will deal 10% less damage but mini-crits enemies below 40% health.
(+/-) This weapon has a large melee range and deploys and holsters slower.

The Larder They Are....
Class: Heavy
Slot: Secondary
Basis: Sandvich w/ No Stats
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5954
(+) Infinite supply
(+/-) Once eaten, your max health increases and you become healed by 100 but also grow in size by 1/3. Eating another will still affect you and reset the duration of the effect. You cannot eat to the point where you cant fit.
(+/-) 15 Second duration

The Recovery Wheelchair
Class: Heavy
Slot: Primary
Basis: Minigun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132801604
(+) No movement speed penalty when spun up
(+) When below 30% health and your minigun is spun up, you gain a speed boost and 40% increased healing from all healing sources. Other teammates around you within a small radius also gain this effect. (The Jack Radius)
(-) 15% Damage vulnerability while spun up
(-) 25% Damage penalty

The Mini War Head
Class: Soldier
Slot: Primary
Basis: Rocket Launcher
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=284306326
(+) 100% Bigger explosion radius
(+) Enemies hit by the explosion are instantly killed
(+) Enemies outside the explosion; which is 1.5x the size of the explosion; suffer radiation poisoning (3 damage bleeding) for 10 seconds (Cant be cured)
(-) 60% Slower projectile speed
(-) 75% Smaller clip size
(-) 80% Smaller max primary ammo capacity
(-) Hidden: 40% Slower reload speed

The Afterburner
Class: Pyro
Slot: Primary
Basis: Flamethrower
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=93466319
(+) On hit, movement speed increases by 1% to a max of 35%. Successful airblasts increase it by 7% instead.
(-) Being out of combat for 5 seconds decreases your movement speed by 1% and your ammo by 1 every 0.1 second up to a max of 50% / 50 ammo
(-) On hit, direct damage decreases by 1% to a max of 20%

Note: (Caution) All my weapons are very advanced so please be careful with your feedback. It's not that I dont want anyone to reply to me but its just that you need to know from the basics to the advanced.

End of Part 3
Frontline! (Part 2)
https://www.youtube.com/watch?v=aEe70XveO4A
The Recon Scuttler
Class: Scout
Slot: Primary
Basis: Scattergun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=246112655
(+) 80% More accurate (Circle of bullets once shot)
(+) 33% Damage bonus
(+) While this weapon is active: Gain a speed boost while out of combat.
(-) 15% Slower movement speed on wearer
(-) 33% Smaller clip size

The Follower
Class: Soldier
Slot: Primary
Basis: Rocket Launcher
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=262559558
(+) Enemies behind walls in a large radius become outlined to you.
(+) Long-distance hits mini-crit
(+/-) Rockets become heat-seeking to outlined enemies but travel 35% slower.
(-) 10% Base damage penalty
(-) 25% Smaller clip size
(-) 100% Smaller explosion radius

The Silencer
Class: Scout
Slot: Primary
Basis: The Scattergun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=354146339
(+) Silent Killer: Hitting an enemy silences your gun's shots and your enemy's noises for 3 seconds. Your first shot, if hit, also has this effect and kills don't show up in the kill feed.
(-) 30% Less accurate
(-) 20% Damage penalty
(-) No random critical hits

The Bullet Train
Class: Demoman
Slot: Primary
Basis: Grenade Launcher
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=634665040
(+) 40% Faster projectile speed
(+) Hidden: 20% Faster reload speed
(+/-) Projectiles automatically explode upon impact with a surface
(-) 20% Smaller explosion radius
(-) 10% Damage penalty
(-) 50% Smaller clip size

The Shaitan's Own Luck
Class: Pyro
Slot: Secondary
Basis: Flare Gun w/ No Stats
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=716644100
(+) On hit, no afterburn will be present for the first 5 seconds but will be after. Everytime afterburn ticks, it has a 20% chance to double its current damage.
(+) Afterburn can only be cured from any heal source
(+/-) This weapon will reload when not active
(-) 33% Direct damage penalty

End of Part 2
Frontline! (Part 1)
Have all mercenaries experience what is was like during the World War!
https://www.youtube.com/watch?v=aEe70XveO4A
The Trench Buster
Class: Soldier
Slot: Melee
Basis: Shovel
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=724632085
(+) On hit: Extend your current defense boost duration by 1 second
(+) On kill: Extend your current defense boost duration by 100%.
(+/-) Gain a defense boost for 4 seconds when deployed. Cannot holster until the duration is over.
(-) 20% Damage penalty

The Bursting Beacon
Class: Pyro
Slot: Secondary
Basis: Flare Gun With No Stats
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=507365477
(+) Rally
(+/-) This weapon has only 1 ammo but recharges every 20 seconds
(-) Deals minimal damage

Rally Information:
(+) Shoot your flare into the air to have the location you are in outline all nearby enemies within a large radius and give a defense boost to all nearby teammates for 15 seconds. Players that leave the radius have their effects removed but can earn them back by returning to the rally point if still there.

The Soviet Slicer
Class: Heavy
Slot: Melee
Basis: Standard Heavy Melee
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=692414098
(+) Swing speed increases as the user becomes injured. (10%, 20%, 40%, 60%)
(+) On hit, gain a speed boost for 5 seconds
(-) On hit, damage decreases by 5 up to a max of 30
(-) 25% Slower base swing speed
(-) 30% Smaller melee range

The Calamitous Carbine
Class: Sniper
Slot: Secondary
Basis: SMG
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=442627565
(+) Movement charges your Charge meter which makes your damage mini-crit and you become mini-crit and crit resistant when activated.
(+) 33% Increased max secondary ammo on wearer
(+) 15% Damage bonus vs. Close ranged enemies
(+) 40% More accurate
(-) 20% Smaller clip size
(-) 25% Damage penalty

The Manncannon
Class: Sniper
Slot: Primary
Basis: Sniper Rifle
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=412389904
(+) No unscoping after being fired
(+) 60% Faster firing speed
(-) Headshots mini-crit
(-) Cannot charge
(-) Not-So Silent Killer: Much louder shots

End of Part 1
12
07/01/16 MASSIVE Update (PART 1 NOTES)
3,550
Suggestions for New Weapons (or New Attributes)
Showing 161-170 of 572 entries