STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
1,078
IN-GAME
6,018
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 361-370 of 572 entries
293
Krimmer's Custom Weapons Ideas
-Random Custom Weapon Suggestions-

The Double Beheader
Class: Scout
Slot: Melee
Basis: None
Weapon Type: Bat
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=295194846&searchtext=
(+) Decapitate enemies' heads on kill
(+) Hits take away 50% (1/2) of the enemy's health
(+) 40% Faster firing speed
(-) 15% Slower movement speed while this weapon is active
(-) Beggining and third hit will take 0.7 seconds longer to fire

The Spycy Chilli
Class: Spy
Slot: Melee
Basis: None
Weapon Type: Knife
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=203997032&searchtext=
(+) On hit, ignite enemy for 5 seconds
(+) Critical hit kills turn enemies to ashes
(+) Getting hit will ignite the enemy who hit you for 5 seconds
(-) 50% Fire damage vulnerability on wearer

The Water Hazard
Class: Pyro
Slot: Secondary
Basis: Razorback
Weapon Type: Weapon Is Hidden
Model: Suggested If Used and None If Not
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=153644690&searchtext=
(+) Airblasts cost 50% less ammo
(+) Blocks two backstab attempts
(+) When attempted to backstabbed, that player that attempted to backstab you will be covered in water and knocked back
(-) Airblasting does 100% less airblast push force
(-) Weapon removes secondary weapon

The Hologram Sword
Class: Demoman
Slot: Melee
Basis: None
Weapon Type: Eyelander With No Stats
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=268160380&searchtext=
(+) Collect up to 5 enemies' weapons to forge a more powerful, longer range, but slower sword
(+) Every weapon collected = +25% longer melee range, +20% damage bonus, and a 10% slower firing speed
(-) 25% Smaller base melee range
(-) 20% Smaller base damage
(-) 15% Slower movement speed while this weapon is active

-The End-
-Sniper No Sniping!- (Just a classic joke and you can probably guess what class im doing...)

The Cold Front
Slot: Primary
Basis: Robot Sniper's Sniper Rifle
Weapon Type: Sniper Rifle
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=53116943&searchtext=
(+) While scoped in, all players are visible to only your eyes
(+) 33% Damage bonus
(+) No flinching while aiming
(+) 20% Faster firing speed
(-) While scoped in, your weapon will have a MvM laser modifier

The Outback Outlaw
Slot: Primary
Basis: None
Weapon Type: Huntsman
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=394267616&searchtext=
(+) On hit, an medium explosion (6 ft.) will occur in 3 seconds which deals 60 dmg scaled down to 0
(+) On hit, enemy will be outlined for 3 seconds
(+) 55% Faster firing speed
(-) 50% Damage penalty
(-) 50% Longer charge time

An Australian's Finest
Slot: Melee
Basis: None
Weapon Type: Kukri
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=12327&searchtext=
While weapon is active:
(+) Deflect all projectiles (not hitscans) in front of you
(+) 65% Faster weapon switch speed when sheathing (drawing out)
(-) 40% Slower weapon switch speed when unsheathing (putting away)
(-) 40% Slower movement speed on wearer
(-) 25% Damage penalty

-Before I End This... A Note To Crafting- (You do not have to read this if you choose not to)

As you know, I'm a weapon suggestor for this group currently. And I've been thinking, you can make me a personal weapon tester. It may sound crazy, but I actually would really like to do this. You can have me use a weapon testing server access to me and the moderators, admins, and officers only of this group. It may seem i'm being a little jurasstic here because i've probably suggested bad, terrible, or weird weapon suggestions that didn't make the cut. The only reason that's probably happening; and it is a highly likely; is that I don't test my weapons to see if they're good. I cannot and do not know how to setup a server than use coding to process the weapon model and it's stats into the game and test them. It's very difficult for me to do that since I have no knowledge whatsoever. So I am asking of you to atleast support me a server that I can test on. You do not have to. It is your choice. Karma probably does the weapon testing I am guessing but anyway... I would love to be a weapon tester for you. It's your choice to decide. I am cool with whatever you think. Thank you for reading this if you know, have read this. Have a good day. Also, I do understand if you choose not to because it will make the other suggestors want to do it too.
-The Naughty and Nice List- (Guess what's on it you ask? Just weapon suggestions :sans: )

The Crate'er Maker
Class: Demoman
Slot: Melee
Basis: None
Weapon Type: Bottle
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=571039729&searchtext=
While this weapon is active:
(+) Press alt-fire to create a massive ranged explosion (22.2 ft) dealing 100 dmg to all enemy players within the area and you taking 75 dmg
(+) Large ammo pack = 100% of charge meter, Medium ammo pack = 50% of charge meter, and Small ammo pack = 20% of charge meter
(-) Alt-fire can only be used once but can be recharged by collecting ammo packs
(-) 25% Damage penalty
(-) 25% Slower movement speed on wearer

The Canberra Chopper
Class: Sniper
Slot: Melee
Basis: None
Weapon Type: Kukri
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=571694501&searchtext=
(+) On kill, fully recharge all rechargable weapons by 100%
(+) Gain up to 5 skills on kill
(+) Skill 1: Increase melee firing speed by 35%
(+) Skill 2: Increase movement speed while this weapon is active by 20%
(+) Skill 3: Increase movement speed while this weapon is active by 20%
(+) Skill 4: Increase weapon switch speed by 40%
(+) Skill 5: Increase weapon switch speed by 40%
(-) 50% Damage penalty
(-) 20% Damage vulnerability on wearer
(-) No random critical hits

The Trauma Kit
Class: Medic
Slot: Primary
Basis: None
Weapon Type: Weapon Is Hidden
Model: None (Weapon Is Hidden)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=85771127&searchtext=
(+) When below 50 health, gain a personal quick-fix ubercharge, remove all impairing effects on, and speed boost effect on yourself (Only)
(-) 10% Slower movement speed on wearer
(-) 50% Increased push force taken
(-) 50% Damage vulnerability
(-) Weapon removes your primary weapon

-Take It Away Sans!-

:sans: *he he he he.

:sans: *here...

:sans: *watch this.

:sans: *but where could it be...?

:sans: *ohh...

:sans: *you've found it...

:sans: *just kidding...
-Do You Remember That Time When You Started That Wildfire?-

The Wild Fire (You don't put out the fire...! You start the fire!)
Slot: Primary
Basis: None
Weapon Type: Flame Thrower
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=77342481
(+) Igniting players will make them ignite nearby other enemy players within a small radius (2.8 ft.)
(+) 150% Longer afterburn duration
(+) 33% Faster airblast cooldown
(+) 33% Afterburn damage bonus
(-) 20% Damage penalty
(-) 40% Smaller airblast push force
(-) Can extinguish enemy players with airblast
(-) Igniting players will give them a speed boost

The Pumpier
Slot: Melee
Basis: None
Weapon Type: Fire Axe
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=77342308
(+/-) On hit, drench enemies in water
(+) Third hit will cause every enemy within a 12 ft. radius to be covered in water and shot up in the air (Including you)
(-) 25% Slower firing speed
(-) 25% Damage penalty
(-) No random critical hits

-Extra/Bonus-

The Mimicer
Slot: Sapper
Basis: None
Weapon Type: Weapon Is Hidden
Model: None
(+) Disguising as the class you are disguising as will give you the amount of max health and movement speed that player has
(+) Disguising will disable projectiles, hit scan weapons, and players from hitting or traveling through you
(+) Special abilities given to classes such as health regen, double jumps, and etc. is given to you
(-) Effects only last while you're disguised
(-) Weapon disables sapper
(-) 6 Health is drained every second for disguising as a player
(-) 80% Slower disguise speed

-The End- (*he he he he... *names Sans.)
-Custom Pyro Weapon Suggestions!- (Mmmph mmph!)

The Hell Hound
Slot: Primary
Basis: None
Weapon Type: Flame Thrower
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=374641912&searchtext=
(+) On hit, gain a speed boost
(+) Alt-fire: Make your flamethrower bark at enemies to stun them for 1 second (Enemies can still move during this period but cannot fire their weapons)
(+) 33% Larger afterburn damage
(-) 20% Damage penalty
(-) 60% Smaller afterburn duration
(-) 20% Slower movement speed on wearer
(-) 100% Slower airblast cooldown

The Whack-A-Merc
Slot: Melee
Basis: The Loose Cannon (Not really, but somewhat)
Weapon Type: Fire Axe
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=229497782&searchtext=
(+) On hit, stun enemies for 3 seconds (Enemies can still move during this period but cannot fire their weapons)
(+) Hitting stunned players will double donk them causing a critical hit and knockback on the player
(-) While this weapon is active, you will be marked for death
(-) 25% Slower firing speed
(-) 20% Damage penalty

The Sun Burn
Slot: Melee
Basis: None
Weapon Type: Fire Axe
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=9930&searchtext=
(+) On hit, cause your enemy's screen to flash white for a 1.5 seconds
(+) 100% Critical hits vs. Burning players
(-) 50% Damage penalty
(-) No random critical hits

The Trench Torcher
Slot: Primary
Basis: None
Weapon Type: Flame Thrower
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=93438747&searchtext=
(+) Custom Effect: Spew out poison instead of flames (Green particles)
(+) Afterburn lasts forever until the player reaches a dispenser or medi-beam
(-) 25% Less ammo from all sources
(-) 50% Smaller ammo capacity
(-) 70% Damage penalty
(-) 66% Afterburn damage penalty
(-) Cannot airblast

The Mc'Fire (Overwatch Promotional Weapon)
Slot: Secondary
Basis: Overwatch Mc'Cree's Revolver
Weapon Type: Shotgun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=395468086&searchtext=
(+) 90% Smaller pellet spread
(+) 40% Faster firing speed
(+) 1,000% Damage bonus
(+) Reloads whole clip at once
(+) While this weapon is active, you will have a 80% faster weapon switch speed
(-) 50% Smaller clip size
(-) 90% Smaller pellet count
(-) Weapon disables your primary weapon from being used
Hidden Stat:
(+) 20% Faster reload speed

The Dragon Burst
Slot: Primary
Basis: None
Weapon Type: Flame Thrower
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=183430689&searchtext=
(+) 50% Damage bonus
(+) Weapon does not require ammo
(+) Charge your fire button for 3 seconds to unleash a barrage of fire and air that reflects all projectiles back at the enemy player and gain a defense boost for 5 seconds
(-) Must fully charge your meter to fire
(-) Cannot airblast
(-) No afterburn

-Mph Mph!- (The End!)
-Three's A Crowd. Don't You Think?-

The Head Hunter
Class: Sniper
Slot: Melee
Basis: The Eyelander
Weapon Type: Kukri
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3186&searchtext=
(+) Collect up to 5 heads to increase damage on all your current usable weapons
(+) Every head will increase your primary weapon's damage by 10%
(+) Every head will increase your secondary weapon's damage by 10%
(+) Every head will increase your melee weapon's damage by 15%
(-) 20% Slower firing speed
(-) 15% Damage penalty

The Coffin Dodger
Class: Scout
Slot: Melee
Basis: None
Weapon Type: Bat
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=329893385&searchtext=
While this weapon is active:
(+) While below 40 health, you will come back to life with full health and with a 3 second defense boost and all effects on you are removed
(+) 50% Damage bonus
(-) 20% Slower movement speed
(-) 25% Slower firing speed
(-) Disables double jump

The Hat Buster
Class: Scout
Slot: Melee
Basis: None
Weapon Type: Sandman With No Stats (Ball Recharge Time, Firing Speed, and etc. are not removed)
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=101203445&searchtext=
(+) Alt-fre: Launch a projectile that causes an 10 ft. explosion dealing 180 dmg scaled down to 0 on hit with a surface or player (Ball dissapears when explosion occurs)
(-) 70% Damage penalty
(-) 20% Longer recharge time
(-) -25 Max health on wearer

-The End-

Note: If you wanna add me on the Xbox, my name is "VideoKrimmer". Of course, it only works if you have an Xbox 360 or Xbox One. Thanks for reading my suggestions. It encourages me to make more for some reason...
Showing 361-370 of 572 entries