STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
888
IN-GAME
5,287
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 111-120 of 192 entries
77
Suggestions for Changes for the MvM Servers
2,121
Ideas for Changes/Balancing (Custom Weapons)
77
Suggestions for Changes for the MvM Servers
Remove uber rate and uber duration upgrades

-Uber mastery
-increases uber duration by 3 seconds, increase uber build rate by 15%, enhance the medigun's uber effect
-3 levels
-600 cost

-uber enhancements at level one (effects only active during uber)
-medigun; 50% knockback and airblast Resistance
-kritzkrieg; buffs heal targets damage by an extra 50%
-quickfix; increase healing by an extra 100%
-Vaccinator; increases chosen damage resistance by another 8%
-blitzkrieg; applies the busted booster effect as well and applied to teammates in a radius 25% of the range of a normal banner
-Booster shot; increases overheal cap, heal rate, and overheal rate by another 50%
-chriropractor's chameleon;can store 2 ubers in 50% increments
-tank; increases shield damage by 50%, shield damage against tanks by another 50%, and blocks 33% of a sentry buster's explosion damage

-at level 2
-medigun; resists all knockback and airblast, uber does not lose duration when switching heal targets during uber
-kritzkrieg; buffs heal targets damage by an additional 100% (instead of another 50%)
-quickfix; heals another 200% faster(instead of another 100%)
-vaccinator;resists another 15% of the selectted damage types(instead of another 7.5%
-blitzkrieg; applies wartime warmth and busted booster effects, applied to teammates in radius 50% of the size of the normal banner radius
-Booster shot;increases overheal cap, heal rate, and overheal rate by another 100%(instead of another 50%)
-chriropractor's chameleon; can store 3 ubers in 33% increments
-tank;increases shield damage by 100%, increases damage against tanks by another 100%, and blocks 66% of a sentry buster's explosion damage(instead of 50%, 50%, and 33%)

-level 3
-medigun; can uber a target and switch away to a different target, and the first target stays ubered until the uber ends (so you can uber a teammate, switch away, and they stay ubered for the remaining duration instead of only one more second)
-kritzkrieg;boosts heal targets damage by an additional 150% (instead of 100%)
-quickfix;heals ana additional 300% faster(instead of 200%)
-vaccinator; another 22.5% resistance of selected resistance (instead of 15%)
-blitzkrieg;also applies busted booster, wartime warmth, and king mannup powerful. Applies all effects in radius 75% the size of normal banner
-booster shot; increases max overheal, heal rate, and overheal rate by an additional 150% (instead of 100%)
-chiropractor's chameleon; can build up to 4 ubers in 25% increments
-tank; increases shield damage by 150%, additional damage against tanks by another 150%, and blocks 99% of a sentry buster's explosion damage


Some notes:
Normally the medishield is incapable of blocking the sentry buster's explosion

The vaccinator's upgrades apply to the passive damage resist
Level 0: 10%
L1: 18%
L2: 26%
L3: 34%

Uber resist
L0: 75%
L1: 83%
L2: 91%
L3: 99%


Vaccinator only gets an additional 1 second Instead of 3 per mini uber
Mini uber duration
L0: 2.5
L1:3.5
L2:4.5
L3:5.5
-remove 25% damage resist

-add fire resistance
-200 cost
-25% resistance, 25% shorter afterburn time
-3 levels

-Add pyro fire resistance
-150 cost
-30% resistance
-3 levels

-Add explosive resistance
-250 cost
-25% resistance, ignore explosion if in outer 15% range
-3 levels

-bullet resistance
-250 cost
-25% resistance, immune to bullet rampup
-3 levels

-Melee resistance
-175 cost
-30% resistance, melee attackers take the damage you resisted (melee does 100 damage, you resist 30, they take 30 damage)
-3 levels

-knockback resistance
-150 cost
-take 30% less knockback and airblast
-3 levels

-critical resistance
-175 cost
-take 25% less extra critical damage, level 2 ignores damage rampup from minicrits, level 3 makes crits and minicrits that hit you affected by falloff
-3 levels

-maneuverability
-350 cost
-10% movement speed, 20% jump height, 50% air control, 50% charge turn control
-3 levels

When canteens are coded in, we can have these ideas

-Incendiary rounds
-for your current life, all attacks inflict 5 seconds of afterburn that deals double damage (6 damage per tick, 2 ticks per second, 5 seconds, 60 max damage)
-100 cost

-Explosive rounds
-for your current life, all attacks cause small 25 damage explosions (5 damage for minigun and sentry, 1 for flamethrower, 3 for shotguns, as it is for each individual pellet or fire particle or bullet)
-150 cost

-Overdrive
-for 5 seconds
-dispensers heal, give ammo, and generate metal infinitely
-sentries shoot 2x faster, can target Invis and cloaked spies, do not use ammo
-Teleporters recharge instantly, invincible to sappers, temporarily have 2-way tele if you don't yet have it
-engineer only
-300 cost

-double up
-for 5 seconds, fire twice the amount of projectiles/bullets/pellets as normal
-60 cost

-Uber
-5 second uber, sentry doesn't take damage
-cost 75
-crits
-5 second crit boost doubles sentry fire rate
-100 cost

-Teleport to spawn
-applies short speed boost once used, cannot be shared by medics
-cost 10

-Refill ammo
-refills clip, offhand ammo, rechargables, metal, dispenser's metal supply, sentry ammo, sappers, and cloak
-cost 30

-building upgrade
-upgrades all active buildings to max, fully repairs them, and removes active enemy sappers
-engineer only
-50 cost

-Medical Excellency
-doubles heal rate, overheal cap, overheal rate, and uber charge rate for 5 seconds
-medic only
-90 cost

-Tradeoff
-doubles all equipped weapon's stats, except stock for 5 seconds
-50 cost
--------------------------------------

-Canteen specialist (upgrade for medigun)
-reduces canteen costs by 15, shares used canteens with target, canteens last 1.5 seconds longer. Each level increases the amount of canteens you can hold by one, and let's you buy 2,3,4, or 5 different types of canteens at once
-having different canteen types makes a menu popup, showing your current different types of canteens equipped, for you to pick the one you wish to use at the moment, when you press the canteen button.
-4 levels
-300 cost

-Peripheral
-lets you see enemy health, equipped weapon name, and ammo
-100 cost
-1 level
- costs 50 for spy, since he already see's health
-costs 25 for medic with solemn vow, as he already see's health with the melee but gives up the use of other melee's for this



I have more coming
2,121
Ideas for Changes/Balancing (Custom Weapons)
77
Suggestions for Changes for the MvM Servers
555
Bug Reporting
Showing 111-120 of 192 entries