STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
1,115
IN-GAME
5,895
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 1-8 of 8 entries
3,550
Suggestions for New Weapons (or New Attributes)
0
Does Crafting look on R/TF2WeaponIdeas?
3,550
Suggestions for New Weapons (or New Attributes)
Had an Explosion of Weapon Ideas.

The Forward March:
Class: Medi
Slot: Secondary

WORKSHOP LINK: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=112767304&searchtext=

Description: For the Front Line Medic

- Cannot Match speed of healing target

- 15% Slower Ubercharge Rate

Ubercharge grants you and your healing target with 25% faster movement speed than a scout
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Popper:
Class: Scout
Slot: Primary

WORKSHOP LINK: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=643875388&searchtext=

Description: 1 shot of this gun and your opponent will be out of the park!

+ 75% more bullets per shot

- 50% bigger spread

- 88% clip size penalty (1 shot)

- 25% slower reload
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Explodo-Sap
Class: Spy
Slot: Sapper/PDA

WORKSHOP LINK: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2102&searchtext=

Description: I think the Engineer made a Boom-Boom

On Use: It will start a 3 second countdown. At the end of the countdown the Sapper will explode and apply Splash damage. Thrown in an arced angle. Countdown makes a loud noise once activated.

+ Sapper can be tossed

+ Sapper cannot be destroyed (Sapper can still be airblasted or vaporized by the Short Circuit)

- Can't be applied directly to a building

- 20 second cooldown after usage
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The Instructor
Class: Scout
Slot: Secondary

WORKSHOP LINK: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=231501136&searchtext=

Description: Do you expect us to talk? Nope, I expect you give me the frickin' intel

When weapon is active:

+ Silent Killer: Very quiet firing sound

+ 50% bigger clip size

+ 10% bonus damage to buildings

- 35% less damage

- 15% slower movement speed (You gotta be stealthy somehow)
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Iron Impactor
Class: Engineer
Slot: Primary

WORKSHOP LINK: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=268765258&searchtext=

Description: It's a sentry in your hand

Shoots mini missile projectiles instead of shells. Missiles have a 256 hammer unit radius. Fires in an arc. Deals Splash Damage. Missiles deal 150 damage on direct hits. Only has 10 missiles overall.

- Can only be restocked at resupply

- No Random Critical Hits
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The Bad Trip
Class: Demoman
Slot: Secondary

WORKSHOP LINK: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2340&searchtext=

Description: Defense is a tricky thing, especially if lasers aren't involved. Luckily for you, the Bad Trip does have lasers.

+ Stickies that go on walls emit a laser from where it's placed to the closest wall available. Enemies that walk into the laser will catch fire for 5 seconds, and lose 20% of their current health
^^^^^^^^^^^^^^^^^^^^^^
Alternative Suggestion: When player goes through the laser, The sticky auto detonates

+ 4 max stickybombs out

- 50% Damage

- Cannot be detonated in Mid-Air
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That's all my current weapon suggestions. I really hope these get in.
2,121
Ideas for Changes/Balancing (Custom Weapons)
Showing 1-8 of 8 entries