STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
1,503
IN-GAME
7,537
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 1-3 of 3 entries
3,550
Suggestions for New Weapons (or New Attributes)
I got an idea from a recent buff to the Widowmaker, and I made this.

Name: The Texan Terrorizer (I can't think of anything clever, feel free to choose a different name if you wish.)

Slot: Primary

Buffs:

+75% Damage bonus to enemies your sentry is targeting.
+35% Bonus to sentry radius.
+25 Max HP on wearer.
+50% building health bonus.
+75% faster building construction speed.

Debuffs:

-100% Sentry damage penalty (Attribute #287 is a sentry damage bonus. This can easily be made into a penalty by just using a negative attribute.)
-Weapon spread increases as health decreases, up to a maximum of 65%.
-No primary ammo from dispensers while active.

Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=81719900&searchtext=

Why I came up with this idea: I did this for the ever so original idea of a combat engineer (obvious sarcasm). The user would be able to have increased damage against enemies targeted by their sentry, but not anyone else, which would allow for a unique combat buff. The increased sentry radius would increase the effective range of this weapon's main buff. The increased HP allows the engie to survive more effectively, and the bonus building HP would allow the damage buff to survive longer. If the engie's sentry is destroyed, then they can build a new one very quickly to regain their damage buff, but not so quickly that it's OP. The damage penalty on the sentry would prevent the increased sentry range from being completely overpowered. Increased weapon spread as HP lowers would prevent engineers from spamming the weapon without regard for their own HP. Not gaining ammo from dispensers would also help prevent mindless spamming.
3
What happened to the servers?
Showing 1-3 of 3 entries