STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
824
IN-GAME
5,023
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 61-70 of 117 entries
2,121
Ideas for Changes/Balancing (Custom Weapons)
3,550
Suggestions for New Weapons (or New Attributes)
3
Weekly Custom Weapon Discussion: Danger Ranger
2,121
Ideas for Changes/Balancing (Custom Weapons)
Originally posted by Thrynity:
Originally posted by Jregorian Kriskoff (ツ):
Most of these suggestions are either already suggested by me or others, changing passive downsides to active downsides, changing slowdown to knockback, or adding or removing random crits.

Life Blood
Reduce the life leech from 50% to 33%.
Change the '50 less max health on wearer' to '40% damage vulnerability while active'. and/or '-90% health from healers while active'.
Hand Cannon
Add random crits.
The L.A.W.
Add random crits.
Buff Buffer
Remove the clip size penalty.
Heavy Artillery Minigun
Add random crits.
Sufficient Factory
Change the '100 less max health' to '33% damage vulnerability' and/or '-90% health from healers'.
Fast Fix
Add random crits.
Texas Pickup
Change the 'Drains 1 metal per second on wearer' to either 'Drains 4 metal per second while active' or 'Per shot: -2 metal'.
Old Reliable
Remove the slower construction speed.
Brawn Over Brains PDA
Reduce the extra max health from 50 to 25.
Syringe Roller
Change the '100% chance to slow target' to '75% chance to knock target back'.
Medic's Escape
Change the '50% slower switch speed' to '50% slower switch-to speed'. Change the 'On hit: stuns the target for 3/4 second' to 'On hit: knocks back and marks for death on target for 4 seconds'.
Milk Shot
Reduce the mad milk duration from 15 seconds to 10 seconds.
The Duke
  • Add '50% more accurate'.
  • Add no random crits.
    Turnabout
    Add random crits.
    Fire Retardant Suit
    Change the '90% fire resistance' to '75% fire resistance'.
    Add '50% shorter afterburn duration'.
    Infection
    Just remove it.

    I'll put the rest later on. Hope this helps.

I just dont agree with most of these proposition
Syringues roller knockback O_o ?
Remove health penality on bleed leech ? (Its an inderect huge nerf)
(Cause its easier to heal 70 HP instead of 125HP with 40% weakness)
Same for the Factory
Medic escape is good as it is, no need to doom someone with mini-crit
Old reliable would be too op for sentry nest if it wasnt longer to build
PS you forget a /list :D
For the Medic Escape and the Sryinge Roller: stun and slowdown is an annoying mechanic. Though you're probably right.
For the Life Blood: imo if it gives an active upside it should give a active downside. Again, you might be right.
Sufficient Factory: same with Life Blood. Maybe make all the current effect passive?
Old Reliable: you already can't boost buildings, why do you want to have slower contruction rate.
Thanks for the feedback.
613
April Fools Weapon Suggestions (Non-official)
2,121
Ideas for Changes/Balancing (Custom Weapons)
Showing 61-70 of 117 entries