STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
1,334
IN-GAME
7,039
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 1-10 of 49 entries
3,550
Suggestions for New Weapons (or New Attributes)
Steady Eye

Class: Spy.
Slot: Primary

POSITIVE
+Build Meter by dealing damage
+When Meter full and active: Give Spy 25% Damage Bonus, 25% Firing Rate, No Clip Require, and No Spread for 4.5s
+25% Accurate
+Charge fill 155 damage each backstab.
+Charge fill 45 damage each shot.

NEGATIVE
-15% Reload Speed
-15% Damage penalty
-Decreases reload speed by 2% each 4 health loss. (Maximum of 30%)
-Require 450 damage to fully fill the meter.
-Can't fill charge during the active effect

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=402965966&searchtext=


The Iron Frag

Class: Demoman
Slot: Primary

POSITIVE
+50% Clip Size.
+25% Splash Radius on Direct-explosion.

NEUTRAL
-/+ Projectile won't tick when it bounce off wall but will when it land.
-/+ Stepping on the grenade when it on the ground will instantly explode, including yourself
+1.5s Fuse time

NEGATIVE
-20% Splash Damage
-20% Splash Radius
-20% Firing Rate.
-20% Reload speed.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1096115995&searchtext=


Space Harrier

Class: Soldier.
Slot: Primary.

Description: Welcome to my fantasy zone, and you are not welcome here.

POSITIVE
+Landing an direct hit or splash damage under the enemy feet will launch them upward, the speed will depend of the splash damage.
+45% Damage on Direct-damage
+25% Projectile Speed.
+No fall-off damage against airborne enemy

NEUTRAL
Enemy who got launched upward will have their gravity lowered for 5s.

NEGATIVE
-50% Clip Size. (2 Rocket)
-25% Splash Damage
-15% Reload Speed.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=511889208&searchtext=
Have to repost this because it for another class and improve it mode/effect

The Australia Spinner

Class: Sniper
Slot: Secondary

Positive
[+] Throw a yellow disc projectile that can change 3 type of mode with middle-mouse with different effect.

Mode:

The Australia Triangle: This mode is set to default, Sniper spin his Disc as a cast time of 0.5s and the projectile, the 1.5x size of a baseball models, start moving straight forward and can split into 3 projectile that spread wide in their direction, each deal 20 damage. Each hit decrease cooldown by 2s (Cooldown is 6s)

Wrecking Rectangle Spin: 2nd Mode type, This has a slower cast time of 1s but faster projectile speed. When cast the 3 projectile size is a baseball models, and when it hit at the wall, floor or ceiling, it will start bound around, deal 18 damage and bounce off enemy. The projectile disappear when it bounce for atleast 25 time or when it travel far for 9s. Each time the same projectile that hit the enemy will increase it speed by 25%, and have no maximum speed limit. Also each hit decreases cooldown by 0.1s (Cooldown is 14s)

Super Australian Spin: 3rd Mode type, Cast time of 3s. When cast the projectile is 2x bigger size of a baseball models, and can penetrate through enemy and ignite them and cover them with piss for 5s, pierce all their damage resistant and it speed is 45% faster than the previous mode. Deal 70 damage to the enemy once. Reduce cooldown by 5s each kill. (Cooldown 20s)

Negative
[-] 1st and 3rd mode can be deflected
[-] 1st and 2nd mode decreases your movement speed during cast time by 35%. 3rd mode for 60%
[-] Cannot recharge by resupply locker nor ammo pack

BUT THIS THING WILL BE BROKEN ANYWAY
613
April Fools Weapon Suggestions (Non-official)
Showing 1-10 of 49 entries