STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
1,332
IN-GAME
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Founded
19 June, 2015
Language
English
Location
United States 
Showing 91-100 of 284 entries
3,550
Suggestions for New Weapons (or New Attributes)
Grudge of known gods, or god's grudge - Engi's pistol
stat : Mini-crits against the last guy defeated the user of this weapon. Works only after getting a respawn.

Junk seller, or Junkyard peddler, Junkyard hard seller - engi's shotgun
After a sentry or a dispenser is destroyed, the user of this weapon gets a guaranteed crits. The amount of crits depend on the levels of the building. Only able to stack the crits for both last sentry and dispenser levels combined.) Max 6 crits. + 1 round, 7 rounds. The damage is 25% reduced.

Damaraland landscape - engi's primary laser weapon
When the user is connected to dispenser, this weapon allows the user to fire a continuous laser. Without getting connected to the dispenser, this weapon only allows the user to fire for 5 seconds. Also the charge drains quickly, user can attach themselves to the dispenser and quickly regain the ability to continuously fire. There is a charge up for this weapon. And the trajectory is showcased as a slight hint. The user of this weapon can't change the direction of the gunfire while charging up the beam. And while in the firing state, the camera movement is restricted to be slow.

Iron works. - Heavy's melee
Allows the user to gain ammo by getting damaged by the enemy. +4 ammo per second. Removes the ability to take ammo from the ground. Shotguns get infinite reserve ammo.
The damage halved is the amount of ammo to get form getting injured.

Wildfire. - Pyro's firefighter axe.
literally looks like the original pyro axe or a reskin. The fire damage done to the pyro is negated, 100%. But depending on the remaining HP, the pyro starts to get affected by this fire damage. If the pyro is at 100% Hp, the fire resistance gained is 100%. If the pyro is damaged to the point he has like a 10% worth of HP, the fire damage resistance loss is 90%. At 10% hp, he has a fire resistance of 10%.
Pooty holes - Secondary shotgun
It is a shotgun with ordinary traits. Almost the same as the basic shotgun. But it gives a stat of -70% ammo from non-dispenser ammo sources for primary. 60% Dispenser and cart healing beam range.

My way - Fists
Can push back the cart as a red. If the cart is not reversing already, Pushing the cart with the taunt accelerates the time required for the count down to end. Just standing next to the cart doesn't do anything but taunting right infront of the cart allows a special taunt for the heavy.

Demolition - sticky dynamite
Blowing up the rail creates a lot of broken rails as an extra entities. Hitting them with wrenches fix the rail. Visually the original rails on the maps are always there, but the weapon is all about its functionality.

Hitting the cart as a defender engi to create a wooden barricade constructed of logs. As long as the logs are infront of the cart, touching the cart just temporary doesn't update the time until traversing. As the offence, just putting explosion damages on it breaks the barrier. The HP of around 250. As a weapon in the loadout, the engi just carries a chunk of 3 logs whenever the weapon is active. I guess. This is definitely one of my old ideas, just thought it fits here once again. The logs can be just a constructible object. That way the obstacles can be placed way back the frontline safer.

Transport train. The rail of the payload map actually contributes for something else rather than just being an one way bomb road. The defender has this transport vehicle Allowing the players to reach the frontline faster. Well isn't this more of a potential map gimmick than a weapon idea, at all. But hey it can be a thing constructed by an engi to be used in all existing payload maps. It goes there and here until they reach the bomb, then heading back home. The ride can be utilized by the enemies though. Making it multiple carts of a disposable use in an one way fashion would be practical in the game. Making it like a minecart. Maybe unpowered in some extent.
Pooty holes - Secondary shotgun
It is a shotgun with ordinary traits. Almost the same as the basic shotgun. But it gives a stat of -70% ammo from non-dispenser ammo sources for primary. 60% Dispenser and cart healing beam range.

My way - Fists
Can push back the cart as a red. If the cart is not reversing already, Pushing the cart with the taunt accelerates the time required for the count down to end. Just standing next to the cart doesn't anything but taunting right infront of the cart allows a special taunt for the heavy.

Demolition - sticky dynamite
Blowing up the rail creates a lot of broken rails as an extra entities. Hitting them with wrenches fix the rail. Visually the original rails on the maps are always there, but the weapon is all about its functionality.

Hitting the cart as a defender engi to create a wooden barricade constructed of logs. As long as the logs are infront of the cart, touching the cart just temporary doesn't update the time until traversing. As the offence, just putting explosion damages on it breaks the barrier. The HP of around 250. As a weapon in the loadout, the engi just carries a chunk of 3 logs whenever the weapon is active. I guess. This is definitely one of my old ideas, just thought it fits here once again.

Transport train. The rail of the payload map actually contributes for something else rather than just being an one way bomb road. The defender has this transport vehicle Allowing the players to reach the frontline faster. Well isn't this more of a potential map gimmick than a weapon idea, at all. But hey it can be a thing constructed by an engi to be used in all existing payload maps. It goes there and here until they reach the bomb, then heading back home. The ride can be utilized by the enemies though. Making it multiple carts of a disposable use in an one way fashion would be practical in the game. Making it like a minecart. Maybe unpowered in some extent.
Showing 91-100 of 284 entries