STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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Founded
19 June, 2015
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English
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Showing 151-160 of 284 entries
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Suggestions for New Weapons (or New Attributes)
Originally posted by I miss you like 90% probability:
Brittle Tauntrum - Engi's Wrench
Loses metal over time but getting damaged gives you the amount of metal equivalent of the damage. Pressing R will replace the lacking HP with "ARMOR", creating an armor takes the equivalent metal. It actually reduces the maximum HP to the point of then-current health. The armor will be a temporal health that is removed in a higher priority, the armor can't be replenished. As long as the engi player is spamming R while holding the wrench, it will effectively doubles the HP. Taking the damage gives you the right amount of metal to recover the lacking HP. If the engi is damaged for 25, his HP would be 100/125. It gives engi 25 metals for getting damaged. If the engi created an armor, it will make the engi's health 100/100, with 25 armor gained. If the engi instead resorted to healing himself before replacing his lost body parts with machines(metaphorically), he will be 125/125 again. But if the engi is 100/100 even for once, his health will no longer go beyond 100. Even overheal is affected by this. Everytime using the metals to temporally save himself results in him losing the endurance. Good for surviving for once, but for a long run where you stay in the nest. The armor lost will never be recovered. Armor is an additional health that can't be replenished. Armor is indicated right next to the metal in numbers.

[Metal losing over time] is rated -2 metal per second. Taking damage should give the engi double the metal of the lost health. 2 metals for 1 hp. Also, creating 1 armor must consume 2 metals instead. This way instead of just relaying everything on the armor functionality. He can utilize the metal to build a mini. This wrench clearly needs a mini. This wrench allows the engi to build a mini.
Showing 151-160 of 284 entries