STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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IN-GAME
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Founded
19 June, 2015
Language
English
Location
United States 
Showing 241-250 of 284 entries
3,550
Suggestions for New Weapons (or New Attributes)
Genela Genela - Pyro's flamethrower
Liquid nitrogen dispenser, lives up to its name. The frozen enemies gain 300% resistance to all damage types, but melee crits on them. Meaning you deal normal amount of damage to the frozen enemies. What frozen state means is that, it gets them multiple separate debuffs at the same time. They can't turn their head like in demo's charging restriction, they slow down significantly. But not completely immobile. 5 seconds they can't move. Once they are thaw out they get anti frozen buff for 10 seconds. Pyro use this to bypass enemies to pick one enemy. Once this is done, Pyro must run away or there is not much Pyro can do. Because they get damage resistance, and anyone is forced to attack frozen enemies with melee, they have to get close to the one. But if the frozen enemies are many, getting to the core is pretty risky. It shouldn't be spammed.
It takes few good seconds to freeze an enemy completely, it slows enemies slowly though. Not instantly freezing them until the buffs and debuffs (Reload speed, firing speed, camera speed, again walking speed, all adjusted at once instead of liner.) start kicking in. The crystal thrower(visual) itself deals decent damage. Opposite team's actual flamethrower can remove all the effects by simply spraying M1. They can instantly unfreeze anyone.
There is a lot of way to trap the frozen enemies, like stickies or snipers. But the point is, being frozen is about getting preserved. 500% resistance gained from being frozen and only melee bypassing this is pretty balanced. And 5 seconds, the number isn't much, Sure, it might be too strong if there are snipers or demo, but what else. Not much.
Apolloximate Soldier's rocket launcher
Rocket detects "airborne" enemies nearby, and detonates if it gets closer enough. So without having an enemy in the air, it's just a rocket launcher. the point is to launch them airborne, and you are easier to intercept enemies. Side effect is that, it detonates too early making them explode at the tip of the radius, resulting in a far less lethality than manually guiding them right. But it's just easier to damage them at least, better than a complete hit or miss I guess. Adds +15% fire rate at the same time -30% reload speed.

Self-claimed Authority - soldier's rocket launcher.
The explosion causes enemy to fly vertically without dealing damage. Directly hitting the enemy results in them losing the ability to control mid-air. The target flying because of this weapon can be damaged by the direct airshot from the player, granting a critical hit. The damage itself is lowered by 20%. It has a limited range, if the projectile exceeds the limit, the rocket explodes mid air without damage. The explosion caused by this limit won't have the effect of sending the targets flying. Against yourself the weapon works like a rocket jumper. But it can launch enemies airborne by hitting them too. It's simply a practical version of rocket jumper, but the rocket jumper was never competitive anyway. Added range limitation is to keep the user from harassing enemies from far away, the airshot is only consistently done in a close range, so it shouldn't be abused at a longer range. It's nearly that of a melee, but the ability to stun lock enemy by directly hitting them, the ability to launch yourself without hurting. The ability to actually cause damages, The ability to control the crowds. It's not any better than the pyro's airblast anyway. By saying "sent them flying" I mean, it's completely vertical, no side-way motion. It's supposed to be predictable.
Showing 241-250 of 284 entries