STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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19 June, 2015
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Showing 1-10 of 291 entries
155
Strategys/Weapon Combos/Loadouts for Custom Weapons
2,121
Ideas for Changes/Balancing (Custom Weapons)
Originally posted by Crafting | cTF2w:
Originally posted by Eternal_Suffering:
Maxine:
1) -25% movement speed penalty while spinned up (25% less movement speed penalty to the movement speed penalty)
2) Replace ammo consumed when spinned up to +50% faster ammo consupmtion

Immobile Sentry:
1) +25% less ammo consumption
2) +Crit and Mini-crit immunity while spinned up
3) Replace the "Heat" text with "Resistance" and make it go up to 25

Heavy Artillery Minigun:
Replace one of the heat texts with damage vulnerabilit and make the text scale go up to 25 instead of the current one being 15 (The other heat indicator would stay intact)

Condiment Cannon:
Replace slower relaod speed with 15% faster reload speed
This weapons IN MY OPINION was over nerfed in the latest update/changelog

Incendinary Cannon:
Add a firing sound so it doesnt feel so stiff. Maybe add like a deeper "The Original" rocket firing sound

Maxine
1) So you want me to nerf it even more? It was changed to a "on kill".
2) "ammo consumed when spinned up" to "faster ammo consupmtion" is the same thing.

Immobile Sentry:
1) since it fires 25% slower, it kinda already has less ammo consumption
2) That would make you immure to headshots.
3) The number you see is how long it will take to get max stacks (as in 15 seconds)

Heavy Artillery Minigun:
The number you see is how long it will take to get max stacks (as in 15 seconds)

Condiment Cannon:
Currently, it reloads 100%. I would do either 50% or 75% slower if more people complain about it.

Incendinary Cannon:
I will see what I can do.

Maxine:
1) What I meant is that, how can I explain this. The heavy moves 47% slower when spinned up and what I suggested is that it removes 25% of that movement speed penaty aka make it 35% instead of 47%
2) Ammo consumption while spinned and faster ammo consumption are not the same thing. Ammo consumed while spinned up is well, what it says, but faster ammo consumption just make it so you consume more ammo when firing but no ammo is consumed if you're just spinned up

Immobile Sentry:
1) I guess you're right
2) Aren't sentries immune to headshots?
3) I know its based on stack but IN MY OPINION it would be better to see how much resistance you have instead of having to calculate it yourself

Heavy Artillery Minigun:
Same thing as my third point in the Immobile Sentry
155
Strategys/Weapon Combos/Loadouts for Custom Weapons
Showing 1-10 of 291 entries