STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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IN-GAME
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Founded
19 June, 2015
Language
English
Location
United States 
Showing 111-120 of 291 entries
2,121
Ideas for Changes/Balancing (Custom Weapons)
Originally posted by Eevee Spelt Backwards:
Let me share my opinion. It'll be simple.

The New Life Blood
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Add: On hit: Apply Mad Milk for 3 seconds
Add: +5 HP on hit per bullet landed
Remove: 25%/50% life steal
You can overheal yourself to 200%

Nerf: -50 Max HP is now -55 Max HP
Buff: -50 damage is now -33% damage
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This fixes a lot of problems with the life blood, which cTF2w himself said it's a support weapon. The current downside of 50% less damage means that you only do 50-52 damage at POINT BLANK range. The life steal of 25% of that is only 12-14 health. The upside of overhealing to 200% is no way reachable in the first place! So essentially, it's not even a bad weapon, it's UNUSABLE. Heck, this doesn't support, it does the complete opposite, with a scout that dies instantly and does only 20-50 damage in the process!

The life steal idea was nice, but I think the +5 health on hit per bullet makes it more fair. So that means you can get 30 HP in one shot if you land all of your bullets. Plus, the damage output doesn't matter for the health received unless there's mad milk.
The -50% damage makes it hard to play in general, so -33% makes it more fair. So that's 67-70 at point blank. It seems fair, around 40-60 damage at midrange. The mad milk heals for around 40-60 health at point blank, and 30-50 at midrange (i got lazy at this point).
Overall, this might be a better idea. Thanks in advance, or maybe not :P
The Life blood will be reworked. Its gonna absorb the players health on kill similar to how the kunai does it
3,550
Suggestions for New Weapons (or New Attributes)
2,121
Ideas for Changes/Balancing (Custom Weapons)
Showing 111-120 of 291 entries