STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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Showing 201-210 of 291 entries
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Ideas for Changes/Balancing (Custom Weapons)
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Ideas for Changes/Balancing (Custom Weapons)
Originally posted by Crafting | cTF2w:
Originally posted by Eternal_Suffering™:

AW - Infection (Rework):
+On backstab: Backstabed player is "Infected" and recieves bleed effect until they reach a health pack or a medic and recieves a -25% slower walk speed
+When "Infected" player dies it applies same effects to allies in a close radius and "Infected" allies do the same being able to cause a chain reaction
-Backstabs only deal 1/2 of enemies health
-Backstabed player recieves a +50% healing from all sources while bleeding

This is what I had planned.. due to the "Le Dettonaire" being similar to the Infection. This rework idea will involve removing the "Stab n away", including a little from Eternal's idea (but more simple).

(+) On backstab: place a disease
(+) Enemies are slowed by X% and their heath is drain X per second
(+) Instant cloak upon a backstab
(-) Disease can be removed by a healing supply, medic, health kit, or resupply
(-) Backstabs do no damage
Maybe it could be that there slowed down by 25% like in my idea and make the hp drain be 1/8 of their health so you can kill a heavy but not kill light clases in a matter of seconds

Here is the damage per second on every class to help you with the math:
Scout: 15 hp per second (Merc's Supplies: 18 hp per second)
Soldier: 25 hp per second (Battalions Backup: 27 hp per second)
Pyro: 22 hp per second
Demoman: 22 hp per second (Eyelander: 18 hp per second)
Heavy: 37 hp per second (Doom Bringer: 34 hp per second
Engineer: 15 hp per second (Gunslinger: 18 hp per second, Brain over Brawns: 22 hp per second and Gunslinger + Brain over Brawns: 25 hp per second)
Medic: 18 hp drain per second (Vita-Saw: 17 hp per second)
Sniper: 15 hp per second (Darwins Danger Shield: 18 hp per second)
Spy: 15 hp drain per second (Kunai: 9 hp per second)
Showing 201-210 of 291 entries