STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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19 June, 2015
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Showing 41-50 of 291 entries
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Ideas for Changes/Balancing (Custom Weapons)
Originally posted by Crafting | cTF2w:
Originally posted by Eternal_Suffering™:
The Doombringer:
Remove the chance to spawn the HHH or replace it with the skeleton king

Terminal Killocity:
-This weapon holsters 100% slower
The Terminal Killocity with its most recent buff allowing the heavy to surf through the air gives him to much flanking capability and can easily be used to jump people and take out an entire team. Making it deploy slower would bring it back to the tool weapon that the original version was.

Doombringer:
I will be keeping HHH due to the fact that has a warning when it's spawned.

Terminal Killocity:
I will be sligthly reducing how slow you fall, and greatly reducing the air control.

Originally posted by Eternal_Suffering™:
Milk Shot:
+On hit: Heal team mate for 60 hp
+On headshot or full charge: Create an milk explosion that applies it to all enemy players around the target

Before the last update came out (July 1st), I already asked Orion about mad milk explosion. Currently, not possible unless a custom attribute is made. Orion is currently on another break until futer notice.
Well the current Doombringer is ok but thanks to the chance of it spawning the HHH all the heavies in the server use it and it has happened in multiple occasions that the enemy team has a bunch of heavies and medics and they have been able to spawn the HHH 3 times in the same round while all the other ones were still alive

The Sydney Sleeper has the jarate explosion so maybe just implementing that, replacing it with milk and maybe change the textures? Tbh idk how coding works so i'll leave it to you guys
Showing 41-50 of 291 entries