STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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Founded
19 June, 2015
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Showing 11-20 of 69 entries
613
April Fools Weapon Suggestions (Non-official)
555
Bug Reporting
613
April Fools Weapon Suggestions (Non-official)
14
Engineer Con
10
Weekly Custom Weapon Discussion: New Engie Buildings
Originally posted by The655:
Originally posted by M...Merasmissions...:
Yeah, there are certainly a few potential fixes for this thing. While I love the execution, (Amazing work on the coding, guys! I can't believe you got this thing to work properly! Mostly. And a looooovely model...) and I'm happy you guys managed to achieve something like this, it's only the first step in making a decent building.

One: You could make it so it also fixes other Engineer's buildings. The Repair Node can help a good Engie by letting him be free of their constricting buildings! Stop babysitting them, son! Go out there and have fun! That way, you can still have someone with a Dispenser on your team yet still let other Engies get off towards the frontlines.

Two: You could make it upgrade buildings too, albeit at a much slower rate. Dunno if it would require dropping ammo in that thing, but it might be interesting! Drop some scrap inside it to let it do your job (slowly...) while you go off and help your team.

Three: Let it heal players like a traditional dispenser, but keep it at a very, very small rate. Like, say, always keep it at the rate of a Level 1 Dispenser or less. It'd still be a help to the team, just...less so. It's not what it's intended for, but it can still support you some.

Or, and this is a maybe...: Remove the building entirely and keep it as a wrench. All your buildings are normally too powerful to sacrifice one just so you can turtle in a corner, so why not just keep all four instead of making one useless? Make it a wrench that passively fixes your buildings in the background, but make sure it has a downside. Say, any scrap used to fix the building is drawn from Engie's health, or use more scrap for less passive fixing, like: 30 Scrap = +10 passive building repair. And make it involuntary for ALL of these, to keep it as an upside AND a downside.

Those are just some potential buffs/reworks for the Node! Anybody else got a suggestion/opinion on these buffs?
The upgrade thing might be possible but it would instantly upgrade the building(Correct me Orion,Ray.CHData,Deathreux)
Actually, it is very possible to make it upgrade buildings. I want to focus on releasing it to the public first, might be later today! (Have to get all my builds together) Me and crafting were talking about making it able to heal buildings that are not your own, but ignoring other repair nodes. Something I talked to a friend about was making it so the node heals 50% slower while the building it's healing is under fire, so I might do that as well. We'll see.
613
April Fools Weapon Suggestions (Non-official)
88
Ban Player List and Appeal
Showing 11-20 of 69 entries