STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
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IN-GAME
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Founded
19 June, 2015
Language
English
Location
United States 
Showing 201-202 of 202 entries
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Suggestions for New Weapons (or New Attributes)
Custom Weapons: Witchcraft Edition

Fire Orb
Pyro Primary

Looks like an orange, burning orb floating between pyro's hands.
When attacking, pyro pushes his hands (imagine the Kamehameha) forward and the orb starts shooting fire.

+ 33% Range
+ 10% Ammo recharges every second
+ Can tauntkill (orb scorches and stuns the enemy, finishes him off at the end)
- 75% smaller ammo capacity
- 10% faster ammo usage
- 25% shorter afterburn

Grimoire
Soldier Primary

Somewhere, somehow, someone bound terrible spells into this book. Probably merasmus.
When attacking, soldier waves his right hand around and holds the book infront of him using his other hand.

+ Shoots 3 Monoculus rockets in a row
+ 35% faster projectile speed
- Can't move while shooting
- 75% lower mouse sensitivity while shooting
- Has a 7.5 second cooldown

Rude Baseball Bat
Scout Meele

This is a wooden baseball bat with a slowly wearing off black paint.
Everyone comes for advice to this bat, since it knows all curse words imaginable and more. Scout makes a decent profit off of this.

+ Says some random, fancy curseword when hitting someone
+ Altclick shoots 5 black sandman balls which leave a dark trail
+ When the ball is regenerated, so are all the others
- The balls are inaccurate
- Balls don't deal damage
- 50% slower swing rate

Smokin' Things
Demoman Secondary

An odd sticky launcher which seems to be made out of organic material.
Its stickies are big and dark green, and they emit what seems to be brown dust.

+ Upon explosion, releases lots of smoke
+ Enemies within the smoke get marked for death
-/+ Smoke time based on egg living time. 1 sec = 1 sec of smoke. Max 8 secs.
- Max 2 Stickies
- 90% less damage

Runestone
Heavy Primary

Tremendous, ancient, and most importantly, shaped like a minigun.
When heavy starts shooting, its blue carvings begin to glow gently and the minigun / runestone begins to rapidly shoot out small, blue crystals.

+ Earn Energy by shooting enemies with the Runestone
+ Once max Energy is reached, you gain Discharge
+ Discharge allows you to 33% slow down and disarm any enemy for 4 seconds.
-/+ The Discharge runs out after 10 seconds
- 75% less damage
- 30% slower firerate
- 40% less ammo

Enchanted Ammo Kit
Engineer Secondary

A cool, purple toolbox filled with a ton of ammo. Its on your back when you not hold it.
When you select it, you can toogle various ammo to deploy using the special attack key. Then you press mouse1 to put down the selected ammo.

+ Incendiary Ammo: Person who picks it up will shoot fire causing ammo for 6 seconds
+ Cyro Ammo: Person who picks it up will shoot slowness causing ammo for 6 seconds
+ Siphon Ammo: Person who picks it up will shoot life stealing ammo for 4 seconds
- Each cost 100 Metal to make
- Each have a 12 second cooldown
- You can't pick them up yourself

Beam Mirror
Medic Meele

A slightly broken mirror which has a fancy combination of dark wood and gold.
Instead of doing a normal attack when you swing it, it shoots a beam.

+ Beam heals teammates for 20 HP
+ Beam has infinite range.
+ Beam is penetrative
- Instead of hurting, it heals 5 HP to enemies
- 90% slower firerate
- 80% less primary ammo reserve

Curso-O-Sap
Spy Sapper

This sapper was supposed to be cursed, but it instead passes on a curse.
It looks like an ordianry sapper but it has some tree roots growing around it, alongside some purple moss which is covering most of it.

+ After it is removed, it won't allow the building to get upgraded / healed for 8 secs
- 33% less damage
- 100% less health

Lightning Zaps
Sniper Primary

"You must concentrate your own power to achieve greatness."
- Some random, motivational quote
The sniper does some native hand movements which will end up doing a fancy lightning strike.

+ The lightning zaps nearby enemies for half damage
+ Full charge disables buildings for 3 seconds
+ Full charge puts enemies on fire for 8 seconds
+ Infinite ammo
-/+ No scope
- 25% less damage
- 33% slower charge time
Sentry-Gun
Heavy Primary

This sentry-minigun hybrid will turn you into the mobile sentry you always wanted to be!
Engineers can heal and give you ammo in the ways they would normally do to a sentry.

+ When shooting / revving you can get healed by engineers
+ Your ammo can get replenished by engineers
+ Crit Resistance when shooting / revving
- You cannot move when shooting / revving
- 35% slower movement for 5 seconds after shooting / revving
- No resupply from Dispensers

Scam Machine
Spy Sapper

An answering machine which is chanting the words of indian tech support.
No one knows where the metal and ammo is going to, but who cares?

+ When active, removes 10 metal from the sapped engineer per second
+ Also quickly removes the ammo from sentry guns and the supplies from dispensers
- Only one sapper at a time can be active

Medikit
Medic Medigunkit

This is literally a medikit. Did you expect anything magical?
Too bad. Its just a medkit containing multiple medkits.

-/+ Instead of shooting a healing beam, you throw medium health kits
-/+ Recharge time is 5 seconds
-/+ Uber deploys a small health kit spawn point
+ Can have infinite health kit spawn points
+ You gain 10 uber per medkit picked up
- Enemies can pick health kits up as well
- Medium medkits disappear after 7.5 seconds
- All medkit spawn points vanish once you die

Greater Purpose
Medic Meele

A comically oversized surgery knife.
It has a bit of ketchup on it as well.

+ Explode into 3 small medkits at end of the taunt
- Can't taunt with less than 50 health
- Die once the taunt stops
- Explosion doesn't actually deal damage to anyone
- 33% slower firerate

Overcharge PDA
Engineer PDA

Damn dude, this is pretty rad.
Looks like a sci-fi remote control.

+Sentries shoot 50% faster
+Dispensers resupply 50% faster
+Teleporters ready 50% faster
- Sentries have a 30% shorter range
- Dispensers give 75% less ammo
- Teleporters deal 25 damage upon teleport
- All buildings lose 5% health every 2 seconds

Realistic Rocketlauncher
Soldier Primary

This is a game, you know? Its not supposed to be realistic.
But then again, it does look like a pretty realistic rocket launcher.

+ 60% Explosion Radius
+ 50% Dmg against buildings
+ 75% faster projectile speed
+ No damage falloff
- 40% less walking speed when equipped
- 120% longer reload speed
- 80% smaller reserve ammo
- No ammo from dispensers

Double Barreled Shotgun
Soldier Secondary

This is my BOOMSTICK!
Doesn't come with a chainsaw.

+ 300% Projectiles
+ 50% Firerate
+ Knockback on close range
- 66% smaller clip size
- 50% increased damage falloff
- 20% slower switch time
- Can't jump while equipped
Showing 201-202 of 202 entries