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As for FMOD support. I know its currently possible to do it, as we put everything in and I know Keir did a sample mod to test and got it to work, but we know that it is also pretty easy to mess up and break things.
So I asked Keir to share with me the example mod he made to pass to you guys and hopefully you all can use it to help see what might be going wrong.
https://www.dropbox.com/sh/nwye35s1z8j3dql/AAAOkYLv7cEcU4OXLdT0uBB0a?dl=0
So in that dropbox folder there are 3 zips with the contents expanded for viewing. First is the Audio Resource Package that you need to use with FMOD. BE SURE TO READ THE README first.
Second there is a Colours2 mod, and a ZZZ mod. The ZZZ mod is the data side of an FMOD mod. And Colours2 is the ZZZ mod put into the Colours2 mod.
Again I couldn't have Keir, Pierre or Kevin (from PowerupAudio) to look into it right now to help make the process easier or make better documentation as they are all busy with CC work.
So hopefully these files can help you all at least start looking into it more, and if you can help us make better documentation we will include it on the official Steam Workshop Guide as well as when we get time make any improvements that you discover.
So in doing lots testing... I was able to make a new bank and call it into the game.
But I hope more to reuse some of the asset by using their GUID.
However, the tricky thing I found is that it sometime work... sometime not. And can't say for sure why that is so yet.
Oh I didn't think the Colours2 or the ZZZ mod examples were already included my bad.
(but still not sure why couldn't use same GUID)