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Darkest Dungeon - Workshop DD-Workshop
STEAM GROUP
Darkest Dungeon - Workshop DD-Workshop
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Muscarine 8 Feb, 2017 @ 2:58pm
Beta update & mod compatibility
Hey everyone,

Since the current workload is dedicated to radiant update and all the tweaks it comes with, i was wondering if modders or devs could share here if you find out what might break character mods this time around, if it were to happen.

As a side note i'm impressed you guys at Red Hook are willing to invest so much resources to appease what i find to be misconceptions for the most part and i hope this will not prove to be a waste of your time for people who will be disgruntled no matter what.
By the way if i coud have one suggestion, disable stacking multiple of the same heroes in the same party for Stygian mode, it's cheesy and makes the game much easier than it's supposed to be :)

Good luck with the update either way ~
Last edited by Muscarine; 8 Feb, 2017 @ 2:59pm
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Saint_Michaels_ 8 Feb, 2017 @ 4:40pm 
Well none of the custom heroes appear to be working, but I'm not sure if that because of the build, have to be redownloaded or because they have to be uploaded again.

Edit: We figured out what it was. In the latest update, in the "hero.info.darkest" file, there are two new strings added to the "generation" group (located at the bottom) called ".number_of_cards_in_deck" & ".card_chance", which handles the new stagecoach generator. Those two need to be added to your .info file.

IE. From the Grave_Robber.info.darkest file:

controlled: .target_rank 3 id_index: .index 6 skill_selection: .can_select_combat_skills true .number_of_selected_combat_skills_max 4 generation: .is_generation_enabled true .number_of_positive_quirks_min 1 .number_of_positive_quirks_max 2 .number_of_negative_quirks_min 1 .number_of_negative_quirks_max 2 .number_of_class_specific_camping_skills 2 .number_of_shared_camping_skills 1 .number_of_random_combat_skills 4 .number_of_cards_in_deck 5 .card_chance 1.0
Last edited by Saint_Michaels_; 8 Feb, 2017 @ 5:17pm
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