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Other than asking if the unused bonus damage to Bleed, if that actualy works correctly, I'm not entirely sure what is wrong. I would also check the hero.info files to see if the new effects were added correctly.
//effect .name "Maiming Shot 1" .target "target" .curio_result_type "negative" .chance 100% .combat_stat_buff 1 .speed_rating_add -4 .on_hit true .on_miss false .queue true
//effect .name "Maiming Shot 2" .target "target" .curio_result_type "negative" .chance 110% .combat_stat_buff 1 .speed_rating_add -5 .on_hit true .on_miss false .queue true
//effect .name "Maiming Shot 3" .target "target" .curio_result_type "negative" .chance 120% .combat_stat_buff 1 .speed_rating_add -6 .on_hit true .on_miss false .queue true
//effect .name "Maiming Shot 4" .target "target" .curio_result_type "negative" .chance 130% .combat_stat_buff 1 .speed_rating_add -7 .on_hit true .on_miss false .queue true
//effect .name "Maiming Shot 5" .target "target" .curio_result_type "negative" .chance 140% .combat_stat_buff 1 .speed_rating_add -8 .on_hit true .on_miss false .queue true
After I commented just those out it works now. I did remove the .0 from a few % numbers like St. Michaels suggested, but I'm not sure that mattered. Those lines were likely copied from elsewhere in the doc and slightly modified, just like the ones above...
edit: derp. effect needs : in front of it.........