STEAM GROUP
Darkest Dungeon - Workshop DD-Workshop
STEAM GROUP
Darkest Dungeon - Workshop DD-Workshop
92
IN-GAME
630
ONLINE
Founded
29 November, 2016
redhookjohn 13 Jan, 2017 @ 9:09am
Mod Testers
Hey everyone,

I just invited a handful of new members to the group. Thanks to Joey for helping set this up. These new members are coming in as testers for you all and for us to talk about how end users interact with the in-game side of things.

Right now its pretty basic. There is a new button that allows you to enable and order the priority of mods that get loaded. We don't have any specific actions for you guys to test and give feedback on, but I figured a thread would be good to introduce yourselves and also allow the modders to submit test request if they so desire.

Thanks again for joining the beta, and feel free to share your thoughts as well.
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Showing 1-3 of 3 comments
Saint_Michaels_ 13 Jan, 2017 @ 2:41pm 
Welcome to the group everyone.

I'm started doing runs on PBD which I'm going to be doing daily. I'm 3 missions in and so far it's running fine outside of some missing graphics in the Hamlet screen according to the debug log.

I'll do some tests with the class mods & Silvios recent gameplay mods later tonight.
Maester Silvio 13 Jan, 2017 @ 10:23pm 
Originally posted by St. Michaels:
Welcome to the group everyone.

I'm started doing runs on PBD which I'm going to be doing daily. I'm 3 missions in and so far it's running fine outside of some missing graphics in the Hamlet screen according to the debug log.

I'll do some tests with the class mods & Silvios recent gameplay mods later tonight.
Yeah, don't worry about the missing PNG's; just haven't gotten around to getting that all added.
Scorpiova 16 Jan, 2017 @ 3:19pm 
Originally posted by St. Michaels:
Welcome to the group everyone.

I'm started doing runs on PBD which I'm going to be doing daily. I'm 3 missions in and so far it's running fine outside of some missing graphics in the Hamlet screen according to the debug log.

I'll do some tests with the class mods & Silvios recent gameplay mods later tonight.

Hey St. Micheals, keep in mind that class mods and PBD are not compatible. Each class mod would require a patch to work correctly in PBD. And while they may initially appear to be working - they are missing many things to work throughout the overhaul. Silvio might be able to explain mor eon this as we have discussed it before.
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Showing 1-3 of 3 comments
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